ClinicalTrials.Veeva

Menu

Level Up! Adaptive Gaming for Children With Upper Limb Differences

U

University of Manitoba

Status

Enrolling

Conditions

Upper Limb Amputation at the Hand
Upper Limb Amputation
Upper Limb Amputation at the Wrist
Upper Limb Amputation Below Elbow (Injury)
Pediatric
Amniotic Band Syndrome

Treatments

Device: One Handed Video Game Controller Adapter

Study type

Interventional

Funder types

Other

Identifiers

NCT05981664
HS25775 (B2022:110)

Details and patient eligibility

About

The goal of this clinical trial is to test a new one-handed video game controller adapter to determine if it helps improve how video games are played and enjoyed in children with an upper limb difference on one side. The main questions it aims to answer are:

  • Is performance improved while playing video games with the adapter?
  • Is user satisfaction or enjoyment improved while playing video games with the adapter?

Participants will:

  • Answer questions about their limb difference and other demographics
  • Be interviewed about their current and past video game playing experiences
  • Learn how to use the adapter and have their performance with it evaluated
  • Take the adapter home to use for 1 week, and be asked to record their experiences
  • Have their performance with the adapter re-evaluated after a week of practice
  • Be interviewed about their experience with the adapter

Full description

Each participant will provide informed consent before participating in any study related activities. At initial evaluation, each participant will complete a demographic questionnaire, as well as a semi-structured interview about their previous video game playing experiences, and their motivation to participate in playing video games in the future. Following this interview, they will receive a training session from a team member on how to use the adapter and how to play Minecraft. This video game was chosen for its age appropriateness and need to use almost every button on the controller. Following the training, the investigators will collect initial outcome measure data for both the with and without adapter conditions.

Following the initial evaluation appointment, the participant will take home a tracking log, the video game controller adapter, and an Xbox with an Xbox One controller (if they do not already have one at home). Each participant will be asked to use the device daily and fill out the tracking log daily for 7 days. After which, each participant will return to RCC for the final evaluation appointment. At this time, outcome measurement will be repeated for gameplay with and without the adapter conditions. Finally, an exit semi-structured interview will be conducted to evaluate their experience with the adapter. Each participant will return the Xbox and controller if they were taken home. They will have the opportunity to keep the adapter if they wish.

Enrollment

20 estimated patients

Sex

All

Ages

7 to 17 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • between the age of 7 and 17 years
  • has a unilateral limb difference
  • limb difference may be from any cause (congenital difference, traumatic loss, etc.)
  • limb difference may be of any level (partial hand, wrist disarticulation, transradial, elbow disarticulation, transhumeral, shoulder disarticulation)
  • ability to communicate in English
  • cognitive ability to follow instructions
  • eligible participants will be included regardless of history of prosthesis use
  • lives locally (Winnipeg) or willing and able to travel to Rehabilitation Centre for Children for 2 appointments

Exclusion criteria

  • less than 7 or greater than 17 years of age
  • bilateral or no limb upper limb difference
  • inability to communicate in English
  • cognitive inability to follow instructions
  • unable or unwilling to attend 2 appointments at Rehabilitation Centre for Children

Trial design

Primary purpose

Supportive Care

Allocation

N/A

Interventional model

Single Group Assignment

Masking

None (Open label)

20 participants in 1 patient group

with adapter
Experimental group
Description:
All participants are in the experimental group baseline speed and accuracy using minecraft videogame will serve as baseline data and each subject will be their own control. participants will be given an adapter to support onehanded game play and an xbox system to use at home for a week. Follow-up data (speed and accuracy of minecraft) will be reevaluated one week later. Qualitative interview data will assist in understanding facilitators and barriers for use. On baseline and reassessment, the QUEST 2.0 and VAS will be administered as the primary outcome measures in addition to secondary outcome measures (speed and accuracy of minecraft).
Treatment:
Device: One Handed Video Game Controller Adapter

Trial documents
1

Trial contacts and locations

1

Loading...

Central trial contact

Elizabeth Hammond, PT, PhD; Meghan C Guglich, C.P.(c), MSc.

Data sourced from clinicaltrials.gov

Clinical trials

Find clinical trialsTrials by location
© Copyright 2025 Veeva Systems