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Motor Control Exergame

U

University of Groningen

Status and phase

Completed
Early Phase 1

Conditions

Healthy Volunteers
Proprioception Knee

Treatments

Device: Sound supported fish and bunny game
Device: Silent fish and bunny game

Study type

Interventional

Funder types

Other

Identifiers

NCT07141290
Motor_control_exergame

Details and patient eligibility

About

This study investigates whether auditory feedback improves the performance of people training squats or kicking movement with a computer game that gives feedback on the user's performance.

During the study participants are wearing sensors that record the movement of their upper and lower leg and the muscle activity of the muscles used to perform squatting and kicking. At the beginning of the measurement participants will be asked to perform 10 squats, 10 half squats, and to hold some positions for a short period. Then participants will be allocated to group 1 or group 2 by a draw.

Group 1: plays the exergame without sound Group 2: plays the exergame with sound

Participants play four rounds of a squatting and four rounds of a kicking game. After playing the game they are again asked to perform 10 squats, 10 half squats, and to hold some positions for a short period. Furthermore, they fill a questionnaire in which they indicate whether they liked the game.

The researchers use the measurements taken prior and after the game to see whether participants improved in kicking and squatting. Furthermore they compare which group scores better in the game to see whether auditory feedback helps to understand the game story.

Enrollment

14 patients

Sex

All

Ages

18+ years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • 18 years or older
  • Healthy based on self-report

Exclusion criteria

  • Pregnancy based on self-report
  • Orthopedic problems, musculoskeletal disorder, or prior surgery on the lower extremities based on self-report
  • Abuse of drugs, growth hormones, anabolic steroids, or performance enhancing substances based on self-report
  • Participants with a known plaster or metal allergy based on self-report
  • Not being able to follow the instructions given in Dutch or English
  • Not willing to wear shorts/ expose the skin of the legs for any reason

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

14 participants in 2 patient groups

Auditory feedback group
Experimental group
Description:
Participants play the game with auditory feedback
Treatment:
Device: Sound supported fish and bunny game
Control group
Active Comparator group
Description:
Participants play the game without auditory feedback
Treatment:
Device: Silent fish and bunny game

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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