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New Technologies as a Tool for Health Promotion in Schoolchildren of Compulsory Secondary Education

U

Universidad Católica San Antonio de Murcia

Status

Completed

Conditions

Physical Activity
New Technologies
Adolescent Behavior

Treatments

Behavioral: Sports technology application

Study type

Interventional

Funder types

Other

Identifiers

NCT04860128
CE022102

Details and patient eligibility

About

The rapid development of new technologies could be one of the causes that has favored changes in the lifestyle habits of young people. Research carried out to date shows that new technologies could be useful in increasing levels of physical activity and motivation to practice sports. However, these studies have major limitations that make it difficult to generalize the results.

The objectives of the present project are: 1) to determine the influence of the use of new technologies on the levels of sports practice and the physical and psychological health of adolescents; 2) to analyze the effects of a physical-sports activity program that integrates new technologies through mobile applications related to physical exercise on the level of physical activity and the physical and psychological health of adolescents; and 3) to analyze the adherence that this type of program generates in the medium term in adolescents as a function of age and gender.

The project will be divided into two phases. In the first phase, 500 students from the centers of Compulsory Secondary Education will be included, who will undergo physical tests, questionnaires related to sports practice and physical and psychological health, and an anthropometric assessment. In the second phase, an intervention will be carried out with four experimental groups and a control group. The four experimental groups will use different technological applications outside school hours for 12 weeks. Participants will keep a weekly record of physical activity and pre-, post and re-test measurements will be taken to evaluate the efficacy of the sports technology applications in increasing and maintaining physical activity.

Enrollment

400 patients

Sex

All

Ages

12 to 16 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Be a student of compulsory secondary education
  • Not present any disease or surgical operation that would prevent the performance of the physical tests or the follow-up of the established intervention.
  • Complete the questionnaires provided and carry out the established tests in their entirety
  • Have access to any mobile device that allows access to the technological sports applications used in the intervention.

Exclusion criteria

  • Failure to complete the questionnaires provided and/or to take the prescribed tests in their entirety
  • Failure to complete scheduled intervention activities.

Trial design

Primary purpose

Other

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Double Blind

400 participants in 5 patient groups

"PACER" Application
Experimental group
Description:
It is an application that allows the recording of the sports activities performed. It includes alerts and reminders that allow you to plan your sports practice in advance, as well as a weekly record of the activities and kilometers run, and a comparative analysis with the previous week.
Treatment:
Behavioral: Sports technology application
"MapMyWalk" Application
Experimental group
Description:
It is an application that promotes the practice of physical activity by recording the sports activities that the subject performs, as well as the dissemination of the same in social networks and participation in challenges available to users around the world. In addition, this application includes reminders of physical activity and personal achievements to encourage the practice of sports.
Treatment:
Behavioral: Sports technology application
"Strava" Application
Experimental group
Description:
It is an application that promotes sports practice, nutritional habits and the necessary rest. Nutrition and sleep will be introduced as variables that favor a healthy lifestyle.
Treatment:
Behavioral: Sports technology application
"POKEMON GO" APPLICATION
Experimental group
Description:
It is a mobile game that favors the increase of physical activity because it is necessary to walk to achieve the proposed objectives.
Treatment:
Behavioral: Sports technology application
Control Group
No Intervention group
Description:
They will not use any type of sports technology application. They will continue to perform their daily activities without intervention.

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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