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New Technologies for Enhancing Health in Older Adults

U

University of Jaén

Status

Completed

Conditions

Older People

Treatments

Other: Experimental Group

Study type

Interventional

Funder types

Other

Identifiers

Details and patient eligibility

About

New technologies, such as mobile apps, health monitoring devices, interactive video games, and telemedicine platforms, have become invaluable for improving the physical, mental, and cognitive health of older adults. They help maintain flexibility, strengthen muscles, improve balance and posture, alleviate chronic pain, enhance sleep quality, and reduce stress and anxiety. Tools like the Nintendo Wii promote physical activity, improve coordination, and offer social interaction. Overall, these technologies support better mental health, emotional well-being, and independence, contributing to a higher quality of life for older adults.

Enrollment

76 patients

Sex

All

Ages

60+ years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Be 60 years old or older.
  • Present physical autonomy to participate in the technological and physical activities required by the study.
  • Present current affiliation to the social health security system.
  • Sign the informed consent.
  • Understand the instructions, programs and technological protocols of this project.
  • Complete more than 90% of the intervention with technology and exercise.

Exclusion criteria

  • Present medical contraindications for performing physical tests or using technologies.
  • Present diseases that limit cognitive performance and physical activity.
  • Present vestibular diseases.
  • Present rheumatological diseases that can be exacerbated by the use of technologies or stress articulate.
  • Refusing to sign the informed consent

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Triple Blind

76 participants in 2 patient groups

New Technologies Group
Experimental group
Description:
Participants assigned to the experimental group will engage in an exercise program using technologies, including the Nintendo Wii, over a 12-week period, with a frequency of 3 sessions per week, each lasting 45 minutes.
Treatment:
Other: Experimental Group
Control Group
No Intervention group
Description:
This group will not undergo the physical exercise intervention but will receive general recommendations for comprehensive health care. These include information about the benefits of physical exercise and tips for managing physical and mental health. The control group (CG) will undergo all the proposed physical and mental tests at the beginning of the study and again after 12 weeks. Additionally, during the study period, they will be monitored for changes in physical activity levels, as well as nutritional changes, sleep habits, and stress levels.

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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