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Nutritional Adaptations to Physical or Sedentary Activities in Youth

U

Université Blaise Pascal, Clermont-Ferrand

Status

Withdrawn

Conditions

Passive Video Games (PVG)
Exercise (EX)
Active Video Games (AVG)

Treatments

Behavioral: experimental condition: Passvice Video game; Avtive Video game; Exercise

Study type

Interventional

Funder types

Other

Identifiers

Details and patient eligibility

About

Sedentary behaviors have been shown to increase food consumption among youth and adults. The recent active video games devices have been suggested to compensate for the increased energy intake they induce by the increased energy expenditure they generate. To date no study has been conducted to question whether or not such modern sedentary activities induce energy consumption modification in youth. The aim of this work is to compare the impact of a passive video games vs. active video games vs. physical exercise in terms of subsequent energy intake and appetite feelings in normal weight and obese youth.

Full description

After a medical inclusion, the adolescents will have to realise a DXA to assess their body composition and a submaximal exercise to evaluate their aerobic capacities.

They will have then to enter the laboratory on three different occasions in a randomized order from 8am to 730pm: At 8am they will receive a calibrated breakfast. then, at 1045; they will have to complete one of the experimental condition: 1) one hour of passive video game; 2) one hour of active video game; 3) a cycling exercise. at 1215 and 0630pm, they will be offered ad libitum meals. At regular intervals through the day, their appetite feelings will be assessed using Visual analogue scales.

Energy expenditure will be assessed thanks to cardiofrequencemeters during the 1h PVG and and by indirect calomitery (K4b2) during the active video game.

Ad libitum energy consumption will be assessed by investigators and recorded for each participants.

Sex

Male

Ages

12 to 15 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • male
  • 12-15 years old
  • BMI defining obesity (Cole et al., 2000)
  • Not being under diet restriction
  • Information and consent forms have to be signed by the adolescent and his legal representative
  • being registered to the national social security system

Exclusion criteria

  • Being under medication
  • contraindication to exercise
  • smokers
  • dieting

Trial design

0 participants in 2 patient groups

Lean adolescents
Experimental group
Treatment:
Behavioral: experimental condition: Passvice Video game; Avtive Video game; Exercise
Obese adolescents
Experimental group
Treatment:
Behavioral: experimental condition: Passvice Video game; Avtive Video game; Exercise

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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