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Optimizing Hand Rehabilitation Post-Stroke Using Interactive Virtual Environments

N

New Jersey Institute of Technology (NJIT)

Status and phase

Completed
Phase 1

Conditions

Cerebrovascular Accident
Hemiparesis
Hemiplegia

Treatments

Behavioral: Bimanual Training
Behavioral: HAT training
Behavioral: HAS Training

Study type

Interventional

Funder types

Other

Identifiers

NCT01072461
5R01HD058301-02

Details and patient eligibility

About

The complexity of sensorimotor control required for hand function as well as the wide range of recovery of manipulative abilities makes rehabilitation of the hand most challenging. The investigators past work has shown that training in a virtual environment (VE) using repetitive, adaptive algorithms has the potential to be an effective rehabilitation medium to facilitate motor recovery of hand function. These findings are in accordance with current neuroscience literature in animals and motor control literature in humans. The investigators are now in a position to refine and optimize elements of the training paradigms to enhance neuroplasticity. The investigators first aim tests if and how competition among body parts for neural representations stifles functional gains from different types of training regimens. The second aim tests the functional benefits of unilateral versus bilateral training regimens.The third aim tests whether functional improvements gained from training in a virtual environment transfer to other (untrained) skills in the real world.

Full description

The complexity of sensorimotor control required for hand function as well as the wide range of recovery of manipulative abilities makes rehabilitation of the hand most challenging. The investigators past work has shown that training in a virtual environment (VE) using repetitive, adaptive algorithms has the potential to be an effective rehabilitation medium to facilitate motor recovery of hand function. These findings are in accordance with current neuroscience literature in animals and motor control literature in humans. The investigators are now in a position to refine and optimize elements of the training paradigms to enhance neuroplasticity. The investigators first aim tests if and how competition among body parts for neural representations stifles functional gains from different types of training regimens. The second aim tests the functional benefits of unilateral versus bilateral training regimens.The third aim tests whether functional improvements gained from training in a virtual environment transfer to other (untrained) skills in the real world.

Enrollment

55 patients

Sex

All

Ages

18 to 80 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Six months post cerebrovascular accident
  • Residual upper extremity impairment that affects participation
  • At least ten degrees of active finger extension
  • Tolerate passive shoulder flexion to chest level

Exclusion criteria

  • Severe neglect
  • Severe aphasia

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Double Blind

55 participants in 3 patient groups

Train Paretic Hand and Arm Separate
Active Comparator group
Description:
Eight three hour training sessions of robotically facilitated hand and arm training in complex virtual environments, using activities that train the fingers in isolation and other activities that train the arm in isolation.
Treatment:
Behavioral: HAS Training
Train Paretic Hand and Arm Together
Experimental group
Treatment:
Behavioral: HAT training
Train Both Hands Together in VE
Experimental group
Treatment:
Behavioral: Bimanual Training

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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