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Pain Elimination and Anxiety Control Through Experiential Virtual Reality

Children's Hospital Los Angeles logo

Children's Hospital Los Angeles

Status

Not yet enrolling

Conditions

Procedural Anxiety
Procedural Pain

Treatments

Device: Passive Virtual Reality
Device: Active Virtual Reality

Study type

Interventional

Funder types

Other

Identifiers

NCT06504602
CHLA-24-00171

Details and patient eligibility

About

The goal of this clinical trial is to determine if active virtual reality is more effective than passive virtual reality and standard of care distraction in decreasing pain in children, from 8 to 21 years old, undergoing intravenous placement in emergency department. The main question[s] it aims to answer [is/are]:

  • Will active virtual reality reduce pain score on Faces Pain Scale - revised and measure of heart rate during intravenous placement for children ages 8 years old to 21 years old more than passive virtual reality and standard of care?
  • Will active virtual reality reduce anxiety score on Visual Analog Scale - revised and measure of heart rate during intravenous placement for children ages 8 years old to 21 years old more than passive virtual reality and standard of care?

If there is a comparison group: Researchers will compare active group to passive group and standard of care.

Participants will randomized into active virtual reality, passive virtual reality or standard of care arms.

Enrollment

96 estimated patients

Sex

All

Ages

8 to 21 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Children and adolescents 8-21 years old undergoing IV placement .

    • Ability to understand study procedures and to comply with them for the entire length of the study.
    • Participants and caregiver speaking English or Spanish.

Exclusion criteria

  • Participants with psychiatric, developmental delay, visual or auditory deficits that would interfere with virtual reality gameplay (decision based on treating clinicians' evaluation).

    • Participants receiving narcotics, opioids, or anxiolytics 8 hours prior (Tylenol and ibuprofen do not count).
    • Participants with pain so significant that consent/assent is not possible (decision based on treating clinician evaluation).
    • Critically ill Participants (ESI 1).

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

96 participants in 3 patient groups

Active Virtual Reality
Experimental group
Description:
Within the active virtual reality group virtual environment, participants will play the game Bearblast using Oculus Go Headset for patients 8-21 years old. In BearBlast, participants travel on a pre-set path through an interactive environment.
Treatment:
Device: Active Virtual Reality
Passive Virtual Reality
Experimental group
Description:
Within the passive virtual reality group virtual environment and age appropriate movie.
Treatment:
Device: Passive Virtual Reality
Standard of Care
No Intervention group
Description:
Participants will receive standard of care distraction methods.

Trial contacts and locations

0

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Central trial contact

Matan Paret, MD

Data sourced from clinicaltrials.gov

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