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The purpose of this study is to assess changes in self-reported anxiety over the course of six virtual reality (VR) sessions and to assess changes in academic self-efficacy, as well as examine the feasibility and acceptability of a relatively short and time intensive VR intervention (i.e.,six sessions over the course of three weeks) for reducing anxiety symptoms in college students.
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100 participants in 1 patient group
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Tsai Jack, PhD; Abigail Lipe
Data sourced from clinicaltrials.gov
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