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Plasticity-based Adaptive Cognitive Remediation for Alzheimer Disease (PACR-AD)

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Posit Science

Status

Completed

Conditions

Older Adults, Aging Brain

Treatments

Behavioral: Computerized Plasticity-based Software
Behavioral: Commercially available Video Game

Study type

Interventional

Funder types

Other
Industry

Identifiers

NCT02331784
PSC-PACR-AD-01

Details and patient eligibility

About

The primary objective of this study is to evaluate the effects of the experimental treatment (cognitive training) further outlined in this protocol on the cognitive abilities (e.g., processing speed, attention, working memory, and executive function), brain functionality, functional status and quality of life of individuals with age-related cognitive decline as compared to a computer-based active control.

Full description

The normal aging has a devastating effect on our cognitive ability to learn and remember, on the speed with which the investigators process information, and on our ability to reason. By 2050, nearly 14 million individuals in the US will be living with Alzheimer's disease (AD), up from 5 million in 2013. AD is the most common cause of dementia, resulting in the loss of cognitive functions such as memory, reasoning, language, and cognitive, social, physical, and emotional control, to the extent that losses interfere with activities of daily living and necessitate continuous monitoring and care. Many studies now show that the processing machinery of the brain is plastic and remodeled throughout life by learning and experience, enabling the strengthening of cognitive skills or abilities. Research has shown that brief, daily computerized cognitive training that is sufficiently challenging, goal-directed and adaptive enables intact brain structures to restore balance in attention and compensate for disruptions in cognitive functioning. The study aims to understand how our computer program can affect cognition and attention in those with aging brain.

Enrollment

68 patients

Sex

All

Ages

65 to 79 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  1. Age 65-79 years at the time of consent
  2. Fluent English speakers, to ensure reasonable results neuropsychological assessments
  3. Adequate sensorimotor capacity to perform the program, including visual capacity adequate to read from a computer screen at a normal viewing distance, auditory capacity adequate to understand normal speech, and motor capacity adequate to control a computer mouse
  4. No evidence of dementia as indicated by Montreal Cognitive Assessment (MoCA) scores >25

Exclusion criteria

  1. Diagnosis with Alzheimer's disease or related dementias
  2. Requiring caregiver assistance in dressing/personal hygiene
  3. Medical conditions predisposing to imminent functional decline
  4. Recent participation of computer-delivered cognitive training
  5. Diagnosis of an illness or condition with known cognitive consequences (e.g., schizophrenia, bipolar disorder, cancer, multiple sclerosis) will be excluded due to the confound with cognitive impairment from normal aging.
  6. Uncorrectable acuity greater than 20/40
  7. Self-reported cardiovascular disease
  8. Claustrophobia or any other contraindication to MRI scanning
  9. Inability to complete a 1-hour MRI
  10. Any implanted devices above the waist (e.g., cardiac pacemaker or auto-defibrillators, neural pacemaker, aneurysm clips, cochlear implant, metallic bodies in the eye or central nervous system, any form of wires or metal devices that may concentrate radio frequency fields)
  11. History of brain surgery; removal of brain tissue; or history of stroke.

Trial design

Primary purpose

Basic Science

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Double Blind

68 participants in 2 patient groups

Computerized Plasticity-based Software
Experimental group
Description:
Computerized Plasticity-based software training requiring a total maximum of 50 treatment sessions, 4-5 times weekly, 40 minutes each session.
Treatment:
Behavioral: Computerized Plasticity-based Software
Commercially available video game
Active Comparator group
Description:
Commercially available video game training. Treatment is software based, will occur up to 50 times throughout study duration, 4-5 times per week, 40 minutes each session..
Treatment:
Behavioral: Commercially available Video Game

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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