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Promoting Early Adolescent Non-smoking With a Game Intervention Supporting Self-efficacy

U

University of Turku

Status

Completed

Conditions

Self Efficacy
Smoking

Treatments

Behavioral: Game intervention

Study type

Interventional

Funder types

Other

Identifiers

NCT05290103
PEANS2022

Details and patient eligibility

About

This intervention study evaluates the effectiveness of a digital game intervention supporting smoking refusal self-efficacy among early adolescents (10-13 y). The participants are randomly allocated to two groups: the experimental group that receives the digital game intervention, and the control group that receives no intervention.

Enrollment

781 patients

Sex

All

Ages

10 to 13 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Goes to school at 4th, 5th, or 6th grade
  • Sufficient skills in Finnish or Swedish

Exclusion criteria

Trial design

Primary purpose

Prevention

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

781 participants in 2 patient groups

Game intervention
Experimental group
Description:
Participants in this arm will receive the game intervention including 15-30 minutes of digital health game playing at school and 2 weeks of free usage of the game during free time and a 30-minute debriefing session with a researcher.
Treatment:
Behavioral: Game intervention
No intervention
No Intervention group
Description:
The participants in this arm will receive no intervention.

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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