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Puzzle Game Strategy on Older Adults (PUZZLEOLDER)

A

Alexandria University

Status

Completed

Conditions

Old Age; Debility

Treatments

Behavioral: puzzle game strategies

Study type

Interventional

Funder types

Other

Identifiers

Details and patient eligibility

About

One innovative approach uses puzzle game strategies, including crosswords, Sudoku, and other brain-teasing activities. These strategies have been shown to help maintain attention, improve memory, and keep older adults' thoughts clear and sharp. Additionally, engaging in these activities can provide psychological benefits by offering a sense of achievement, reducing stress, and fostering social interactions.

Full description

Cognitive abilities naturally decline as people age, one factor leading to deteriorating psychological health among older adults. Therefore, it is crucial to develop interventions to enhance this population's cognitive abilities and psychological well-being through non-pharmacological complementary treatments. Such interventions should focus on improving these symptoms while replacing traditional therapies.

One innovative approach uses puzzle game strategies, including crosswords, Sudoku, and other brain-teasing activities. These strategies have been shown to help maintain attention, improve memory, and keep older adults' thoughts clear and sharp. Additionally, engaging in these activities can provide psychological benefits by offering a sense of achievement, reducing stress, and fostering social interactions.

Given puzzle games' potential to enhance cognitive and psychological health, exploring their effectiveness as a non-pharmacological intervention for community-dwelling older adults is essential. This research aims to fill the gap by empirically investigating the impact of puzzle game strategies on cognitive functioning and psychological well-being in this demographic.

Enrollment

70 patients

Sex

All

Ages

60 to 90 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Aged 60 years and above.
  • Able to communicate effectively.
  • Have mild or moderate cognitive impairment,

Exclusion criteria

  • Have rheumatoid arthritis.
  • Hand tremors that could limit their ability to use puzzles.

Trial design

Primary purpose

Supportive Care

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

70 participants in 2 patient groups

puzzle game strategy study group
Experimental group
Description:
Older adults who participate in puzzle game strategies
Treatment:
Behavioral: puzzle game strategies
older adult control group
No Intervention group
Description:
Older adults who not participate in puzzle game strategies

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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