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Reaction Time in Digital Game Players

B

Baskent University

Status

Completed

Conditions

Computer Games

Treatments

Diagnostic Test: Reaction Time Tests

Study type

Observational

Funder types

Other

Identifiers

NCT04944849
KA20/207

Details and patient eligibility

About

With the increasing use of computers in recent years, the effects of games have started to be discussed. Young people who play computers are exposed to many stimuli during the game and they react to these stimuli with reactions at various rates. In our study, we wanted to find out whether there is a significant difference in reaction time between young people who play computers more than 14 hours a week and those who do not.

Full description

While doing our research, the reaction time test in the Human Benchmark application, where the reaction time to many different stimuli on the computer can be evaluated, the Aim Trainer test and the auditory reaction time tests at https://playback.fm/audio-reaction-time will be applied. The way the tests are applied; the first test will be separated as a trial and will not be included in the average. The next three tests will be averaged. Height, weight, smoking, use of antidepressants or stimulants, any ear or hearing problems, any eye disease, how many days a week and how much sports they do, the dominant side, whether they play digital and video games, for how long, what type of device (computer, tablet, phone), which games (League of legends, Player unknown's battlegrounds, World of Warcraft, Valorant, FIFA, PES, Call of duty, NBA, Counter strike:Global offensive CS:GO, other), how many hours a day and how many hours a week they play digital video games will be questioned whether they participate in the tournament with at least one of these games.

Enrollment

53 patients

Sex

Male

Ages

18 to 25 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • male
  • playing digital games for more than 2 years

Exclusion criteria

  • female
  • not having played any digital games for 2 years

Trial design

53 participants in 2 patient groups

digital gamer group
Description:
Individuals with computer use more than 14 hours a week were included in this group.
Treatment:
Diagnostic Test: Reaction Time Tests
player group
Description:
Individuals with computer use less than 14 hours a week were included in this group.
Treatment:
Diagnostic Test: Reaction Time Tests

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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