ClinicalTrials.Veeva

Menu

Rehabilitation Gaming System for Cerebral Palsy

U

Universitat Pompeu Fabra

Status

Completed

Conditions

Cerebral Palsy
Movement Disorder

Treatments

Behavioral: Conventional Therapy
Behavioral: VR-based motor training

Study type

Interventional

Funder types

Other

Identifiers

NCT02938754
VR for Cerebral Palsy

Details and patient eligibility

About

In this study the investigators evaluate the effectivity of Virtual Reality-based rehabilitation protocols for preventing motor deterioration in patients with cerebral palsy.

Enrollment

14 patients

Sex

All

Ages

12 to 50 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Children and Adult patients between 12- 50 years old diagnosed with CP according to Gross Motor Function Classification System (GMFCS). Level of disability between I and IV.
  • Ashworth modified clinical scale < 3 (Ashworth, 1964, Bohannon Bohannon and Smith, 1987).

Exclusion criteria

  • Severe visual impairment.
  • Severe cognitive impairment such as mental retardation which impedes the understanding of the task.

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

14 participants in 2 patient groups

VR-based motor training
Experimental group
Description:
Subjects will perform 3 different training protocols in Virtual Reality that imply performing tasks of vertical and planar reaching and hitting spheres, or hockey pucks, spaced at different time, speed and color.
Treatment:
Behavioral: VR-based motor training
Conventional Therapy
Active Comparator group
Description:
Subjects will perform conventional rehabilitation tasks for the upper-extremities that imply vertical and planar reaching movements.
Treatment:
Behavioral: Conventional Therapy

Trial contacts and locations

1

Loading...

Data sourced from clinicaltrials.gov

Clinical trials

Find clinical trialsTrials by location
© Copyright 2024 Veeva Systems