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SAEM: A Serious Game for Emotional Regulation Problems in Adolescents (SAEMGame)

U

Universidad de Almeria

Status

Unknown

Conditions

Adolescents

Treatments

Behavioral: Serious Game: Emotional Health Island (SAEM)

Study type

Interventional

Funder types

Other

Identifiers

NCT05154292
UALPsy002

Details and patient eligibility

About

This study aims to assess the effects of an intervention to improve emotional regulation skills in adolescents with affective (anxiety and/or depression) and behavioral problems.

Full description

Emotional regulation skills and strategies are a protective factor against various problems and psychopathologies. The development and maintenance of affective symptoms are usually very harmful to the adolescent and for his/her family and social environment and can lead to other more serious psychological problems (depression, anxiety, adaptive disorders, etc.) or problems of socio-educational maladjustment.

This study aims to improve the emotional regulation of adolescents who present affective symptoms related to anxiety, depression, or behavioral problems, such as difficulties in their interpersonal relationships, impulsivity, anxiety, anger attacks, low tolerance to frustration, apathy, or sadness. The intervention program, applied through a video game, is an intervention protocol for emotional well-being that has been tested and validated in an adolescent population with emotional and behavioral problems.

Enrollment

120 estimated patients

Sex

All

Ages

12 to 16 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Between 12 and 16 years old
  • Show affective symptoms associated with depression and anxiety or behavior problems
  • Show willingness to participate in the research study
  • Understand written and spoken Spanish
  • Show stability in treatment dosage, if taking medication.

Exclusion criteria

  • Exhibit incapacitating neurological and/or intellectual impairment
  • Have a diagnosis of severe mental disorder
  • Substance abuse addiction or dependence

Trial design

Primary purpose

Prevention

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Double Blind

120 participants in 2 patient groups

eHealth Emotion Regulation Skills
Experimental group
Description:
The intervention aims to develop competencies for emotional regulation through exposure and acceptance strategies for coping with circumstances that produce stress or emotional discomfort. The application has a series of mini-games that the user will overcome throughout a narrative, with different challenges and rewards
Treatment:
Behavioral: Serious Game: Emotional Health Island (SAEM)
Waiting List
No Intervention group
Description:
He or she will not be exposed to the intervention but will remain on the waiting list and will complete the pre and post-measures.

Trial contacts and locations

3

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Central trial contact

Inmaculada Gómez-Becerra, Prof.; Juan M Flujas-Contreras, PhD

Data sourced from clinicaltrials.gov

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