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Serious Game-based Interventions in Patients With Mild Cognitive Impairment Outside the Clinic

University of Massachusetts, Amherst logo

University of Massachusetts, Amherst

Status

Completed

Conditions

Mild Cognitive Impairment

Treatments

Device: Neuro-World

Study type

Interventional

Funder types

Other

Identifiers

Details and patient eligibility

About

This study will evaluate the therapeutic efficacy of Neuro-World cognitive training games (Woorisoft, S. Korea) in patients with mild cognitive impairment.

Full description

This study will be a cross-over randomized controlled trial.

Fifty participants will be enrolled and randomly assigned to group A or group B.

Group A will self-administer Neuro-World cognitive training games for 30 minutes a day, twice a week for 12 weeks in the home setting (i.e., intervention period). For the following 12 weeks, the participants will not engage in any therapist-supervised cognitive therapies (i.e., no-intervention period).

Group B will not engage in any therapist-supervised cognitive therapies (i.e., no-intervention period). For the following 12 weeks, the participants will self-administer Neuro-World cognitive training games for 30 minutes a day, twice a week in the home setting (i.e., intervention period).

All the participants in both groups will receive phone calls twice a week to 1) provide feedback on their adherence to Neuro-World cognitive training (during the intervention period) and 2) learn any significant changes in the level of their daily activities (during the no-intervention period and the intervention period).

Enrollment

19 patients

Sex

All

Ages

55+ years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Seventeen points or greater and smaller than twenty-six points on the Montreal Cognitive Assessment (MoCA)
  • Fifty-five years old and above
  • Minimal technological literacy (i.e. ability to use a tablet independently)
  • Having a computer for online videoconferencing-based communication (necessary for online cognitive assessments)

Exclusion criteria

  • Confounding neurological and psychiatric disorders
  • History of traumatic brain injury
  • Clinically known hearing or vision impairment
  • Severe upper-limb motor impairments that could impact the use of mobile devices
  • Clinical presentations suggestive of dementia with Lewy bodies, progressive supranuclear palsy, multiple system atrophy, or vascular parkinsonism
  • Diagnosis of dementia
  • Major depression
  • Any significant upper-limb impairment that could affect tablet use
  • Participation in any other therapist-supervised cognitive training

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Crossover Assignment

Masking

Double Blind

19 participants in 2 patient groups

Game Intervention
Experimental group
Description:
Study participants play Neuro-World 30 minutes per day, twice a week for 12 weeks in your home settings (24 times).
Treatment:
Device: Neuro-World
No Intervention
No Intervention group
Description:
Study participants do not engage in any cognitive training.

Trial documents
3

Trial contacts and locations

2

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Central trial contact

Hee-Tae Jung, PhD; Juhyeon Lee, MS

Data sourced from clinicaltrials.gov

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