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Serious Game On Stoma Care Education For Nursing Students

G

Gümüşhane Universıty

Status

Completed

Conditions

Surgical Stoma
Video Games
Nursing

Treatments

Behavioral: serious game based web application education

Study type

Interventional

Funder types

Other

Identifiers

NCT05332535
GumushaneU

Details and patient eligibility

About

Today, rapidly developing technology needs to be integrated into teaching environments and reconstructed teaching environments. When virtual reality applications, which are among the popular and innovative technologies, are examined, it is seen that participants are used in many areas of education. In this randomized controlled study, it was aimed to evaluate the impact of stoma care education by designing a serious game based web application that enables nursing students to gain skills and practice in psychomotor applications. The universe of the study will be students enrolled in the Surgical Diseases Nursing course in the spring semester of the 2020-2021 academic year at the Faculty of Health Sciences, Gümüşhane University. Students will be divided into two groups as control and experiment by randomization method. The data will be collected through introductory features form, 'Stoma Care Information Form', 'Stoma Care Skill Checklist' and Computer System Usability Survey. In the first stage of the study, the students will be given a 'Stoma Care Information Form' (first knowledge). 'Stoma Care Information Form' (second information) and 'Stoma Care Skill Checklist' will be applied after completing the theoretical lesson of stoma care and group work in the laboratory of students in the experimental and control groups. Unlike the control group, of students in the experimental group; A serious game-based web application on stoma care prepared as a support for formal education will be installed. After four weeks of the students attending formal education, 'Stoma Care Information Form' (third knowledge) and 'Stoma Care Skill Checklist' (second skill) will be applied. In the experiment and control group, two weeks later, the "Stoma Care Information Form" (fourth information) and "Stoma Care Skill Checklist" (third skill) will be applied again to test the permanence of the methods. Skill measurements of students will be made with an objective structured clinical exam. The results obtained after the application will be analyzed and the impact of serious game based web application on stoma care education will be determined

Enrollment

94 patients

Sex

All

Ages

18 to 65 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Enrolling in the HEMSEC-217 Emergency Nursing course for the first time,
  • Having successfully completed the Internal Medicine Nursing course,
  • He voluntarily agreed to participate in the study.
  • Having internet access

Exclusion criteria

  • To have received training (in-service training, course, seminar, etc.) on stoma care,
  • Having graduated from a health vocational high school and having experience in stoma care,
  • Taking the HEMSEC-217 Emergency Nursing course for the second time

Trial design

Primary purpose

Health Services Research

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

94 participants in 2 patient groups

Serious game web aplication
Experimental group
Description:
Nursing students played the serious game for two weeks.
Treatment:
Behavioral: serious game based web application education
Control grup
No Intervention group

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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