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Shadows Edge Mobile Developing Resilience in Adolescent and Young Adult Cancer Survivors

Ann & Robert H Lurie Children's Hospital of Chicago logo

Ann & Robert H Lurie Children's Hospital of Chicago

Status

Completed

Conditions

Pediatric Cancer
Cancer

Treatments

Behavioral: Shadow's Edge Mobile Application Gameplay

Study type

Interventional

Funder types

Other

Identifiers

NCT04218682
IRB 2018-2137

Details and patient eligibility

About

This study evaluates the efficacy of an interactive mobile game, Shadow's Edge, on enhancing resilience, promoting identity development, and decreasing somatic symptoms among adolescent and young adult survivors of cancer.

Full description

Approximately 80% of youth treated for cancer during childhood will survive long-term; however, the majority of adolescent and young adult cancer survivors (AYACS) report at least one chronic health condition. These medical and cognitive-psychological late effects can disrupt or interfere with continual adaptation to post-treatment life, thereby negatively impacting identity formation and inhibiting AYACS from seeking fulfilling academic, career, and social relationship experiences. The Shadow's Edge mobile app was created for adolescent and young adults with complex medical conditions as an enjoyable and engaging digital, first-person perspective game that uses principles of narrative and creative arts therapies to encourage youth to reflect on, and create brief, developmentally-relevant narratives about, their life experiences. In this trial, investigators will conduct a two-arm, waitlist randomized controlled trial to evaluate the effectiveness of the Shadow's Edge game in promoting resilience and identify formation among AYACS. Participants will be 175 AYACS who receive clinical care in a large, pediatric cancer survivorship program. Data will be collected from medical records, mobile game play statistics, participant narratives and art created in the game platform, and participant responses to standardized assessments. Information gathered through this study will be used to establish initial game efficacy and to lead to Shadow's Edge game enhancements that will further improve acceptability and effectiveness of the game. The ultimate goal of this project is to provide a freely accessible, enjoyable and engaging self-led game that may bolster resilience resources, improve quality of life, and promote identity formation among adolescents and young adults with complex medical conditions.

Enrollment

177 patients

Sex

All

Ages

13 to 24 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Adolescent/young adults 13-24 years of age
  • Adolescent/young adult English-speaking at a second grade level
  • Parent/guardian English- or Spanish-speaking at a second grade level (for participants younger than 18 years of age)
  • Patients with history of hematological malignancies (e.g., acute lymphoblastic leukemia) at maintenance phase of treatment or beyond or solid tumor patients (e.g., osteosarcoma) who have completed active treatment or cancer survivors with any form of malignancy history (excluding brain tumors) and are at least 2 years post-diagnosis of the malignancy
  • Consistent access to a mobile phone and/or internet service

Exclusion criteria

  • Brain tumor history
  • History of moderate to severe neurodevelopmental disorder (e.g., autism spectrum disorder)

Trial design

Primary purpose

Supportive Care

Allocation

Randomized

Interventional model

Crossover Assignment

Masking

Single Blind

177 participants in 2 patient groups

Immediate Game Use
Experimental group
Description:
AYACS randomly assigned to this arm will immediately play the Shadow's Edge Game following enrollment for a duration of 7 weeks. Following the designated 7-week game-play period, they will continue to have access to the game. They will continue to receive all usual care health care throughout and following the study.
Treatment:
Behavioral: Shadow's Edge Mobile Application Gameplay
Wait-List Comparison Group
No Intervention group
Description:
AYACS randomly assigned to this arm will begin to play the Shadow's Edge game 7 weeks following enrollment. They will continue to receive all usual health care throughout and following the study.

Trial contacts and locations

1

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Central trial contact

Noor Abdelfattah

Data sourced from clinicaltrials.gov

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