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Software Treatment for Actively Reducing Severity of ADHD in Adolescents (STARS-ADHD-Adolescents)

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Akili Interactive Labs

Status

Completed

Conditions

Attention Deficit Hyperactivity Disorder

Treatments

Device: AKL-T01

Study type

Interventional

Funder types

Industry

Identifiers

NCT04897074
Akili-051

Details and patient eligibility

About

The purpose of this study is to evaluate the effects of videogame-like digital therapy on attentional functioning and symptoms in adolescents ages 13-17 diagnosed with ADHD

Full description

This study is a multi-center, unblinded/non-controlled study to evaluate objective attention functioning and ADHD symptoms and impairments in adolescents aged 13 to 17 years old, with a diagnosis of ADHD (combined or inattentive subtype), stably on or off ADHD medication, after 4-weeks of AKL-T01 treatment.

Up to 165 total participants from up to 20 sites will be enrolled.

During the Screening/baseline, participants will undergo screening to evaluate eligibility for the study. Eligible participants will continue onto baseline procedures in the same visit.

Treatment phase (Day 2-27) will involve using the digital therapy at home for each participant. Compliance with treatment/use requirements will be monitored remotely during this phase.

An In-Clinic assessment will be completed on Day 28 to assess key outcomes.

Enrollment

165 patients

Sex

All

Ages

13 to 17 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  1. Adolescents between the ages of 13 and 17 years and 10 months at time of consent (must be under 18 years at study completion)
  2. Confirmed diagnosis of ADHD combined or inattentive type, according to Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-5) as confirmed by MINI-Kid Version 7.0.2.
  3. Stably on or off ADHD medication for ≥4 weeks prior to study enrollment and throughout the 4-week study
  4. Baseline visit score on the TOVA-ACS score ≤ -1.8
  5. Access to and self-report of ability to connect wireless devices to a functional wireless network
  6. Ability to follow written and verbal instructions (English) as assessed by the PI and/or study coordinator
  7. Able to comply with all testing and study requirements
  8. Estimated IQ score ≥80 as assessed by the Kaufmann Brief Intelligence Test, Second Edition (KBIT-II)
  9. Patient assent and caregiver informed consent
  10. Stably on or off psychoactive medications for ≥4 weeks prior to study enrollment and throughout the 4-week study

Exclusion criteria

  1. Current controlled or uncontrolled, comorbid psychiatric diagnosis that in the opinion of the Investigator may confound study data/assessments.
  2. Participant is currently considered at risk for attempting suicide, has made a suicide attempt within the past year, or is currently demonstrating active suicidal ideation or self-injurious behavior, in the opinion of the Investigator based on the MINI-kid clinical interview.
  3. Motor condition (e.g., physical deformity of the hands/arms) that prevents game playing as reported by the participant or observed by the Investigator.
  4. Recent history (6 months prior to screening) of substance use disorder
  5. History of seizures (excluding febrile seizures), significant tics, or a current diagnosis of Tourette's Disorder.
  6. Known sensitivity to playing video games, such as photo-sensitive epilepsy, light-headedness, dizziness, nausea or motion sickness.
  7. Participation in a clinical trial within 3 months prior to screening.
  8. Plans to initiate, or to make significant changes in frequency, of non-pharmacological behavioral therapy during the study
  9. Color blindness as detected by Ishihara Color Blindness Test
  10. Urine test positive for nicotine or marijuana
  11. Any other medical condition that in the opinion of the Investigator may confound study data/assessments.
  12. Previous exposure to Akili Products within the 6 months prior to study enrollment
  13. Plans to initiate or make significant changes to frequency or duration of non-pharmacological trainings with the aim to improve cognition by means of game or app-based cognitive trainings or neurofeedback, during the study

Trial design

Primary purpose

Treatment

Allocation

N/A

Interventional model

Single Group Assignment

Masking

None (Open label)

165 participants in 1 patient group

AKL-T01
Experimental group
Description:
Digital Treatment
Treatment:
Device: AKL-T01

Trial contacts and locations

14

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Data sourced from clinicaltrials.gov

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