ClinicalTrials.Veeva

Menu

Study of the Effect of the VR Technology on Recovery of the Autonomic Nervous System in Volunteers Affected by Stress

P

Pure Purr

Status

Completed

Conditions

Stress

Treatments

Device: Sham VR technology
Device: Pure Purr VR technology

Study type

Interventional

Funder types

Other
Industry

Identifiers

NCT03532152
PurePurr-001

Details and patient eligibility

About

The study assess the effect of the VR technology (Pure Purr technology) on the recovery of the autonomic nervous system in healthy volunteers affected by moderate stress. Study subject randomized into two groups: in Group 1 volunteers first be tested with the VR headset A, and during the next visit- headset B. Group 2 volunteers first be tested with the VR headset B, and during the next visit- headset A. Before, after and during VR session was conducted stress modulation and ECG recording.

The Pure Purr technology combines several audio and visual stimuli aimed at activation of the parasympathetic nervous system. Therefore, this study will investigate the effect of this technology on the recovery of autonomic nervous system performance after moderate stress.

Full description

Pure Purr technology is based on discoveries in neurophysiology, medicine, acoustics, and computer engineering, which are used to initiate the physiological process of recreation, i.e. allostasis. Literally this term means "achieving stability through change". This is an active mechanism playing a part in normalization of the tone of the autonomic nervous system and maintaining stability of the body internal environment. The condition in which all our functions are implemented fully and sparingly in response to the load, and the level of adaptation remains high for a long time. Pure Purr is a software and hardware complex for relaxation and recreation based on a virtual reality headset with a display with sufficient resolution, built-in processor, memory, and extended-range stereo speakers. Positive effect on the cognitive function of the brain and the system of neurohumoral regulation is achieved due to the synchronous actuation of a number of stimuli, such as: visual sequence enhanced by the effect of virtual reality, harmonious music with the binaural rhythm technology, and modified cat purrs. Currently, the use of each technology is a scientifically proven trigger for the activation of individual parts of the human nervous system. And combining them in one software complex enhances the overall effect.

Enrollment

94 patients

Sex

All

Ages

20 to 60 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  1. Females and males 20-60 years old;
  2. Volunteers have no history of cardiovascular diseases;
  3. Volunteers have no essential abnormalities on the ECG;
  4. Normal or moderate level of situational anxiety based on the Spielberger State-Trait Anxiety Inventory (STAI);
  5. Signed Informed Consent Form for participation in the study.

Exclusion criteria

  1. Intolerance to the VR technology;
  2. HR 110 bpm or below 50 bpm;
  3. RR above 23 breaths per minute;
  4. Abuse of alcohol, psychotropic substances and narcotic agents;
  5. Smoking more than 100 cigarettes a week;
  6. Administration of medicinal products for the treatment of cardiovascular and nervous system diseases 3 days prior to participation in the study;
  7. Drinking tonics and energy drinks for at least 2 hours prior to participation in the study;
  8. Severe or acute forms of respiratory, urogenital, gastrointestinal, haematological, metabolic, endocrine, or neurological diseases;
  9. Mental disorders, which, in the opinion of the investigator, may distort the results of the study;
  10. Participation in any clinical study over the last 3 months prior to enrolment to the study;
  11. Parkinson's disease, Parkinson's symptoms, tremor, restless leg syndrome, and other motility disorders;
  12. Pregnancy;
  13. Any disease of the thyroid gland.

Trial design

Primary purpose

Other

Allocation

Randomized

Interventional model

Crossover Assignment

Masking

Single Blind

94 participants in 2 patient groups

Pure Purr VR technology
Active Comparator group
Description:
The arm will use the virtual reality headset reproduces a dynamic video content that is visually perceived with the help of the high-resolution screen. The total length of the audio-video sequence is 6 minutes 11 seconds, of which 1 minute 11 seconds is the Pure Purr promotional video, and the duration of the investigational audio-visual sequence itself is 5 minutes.
Treatment:
Device: Pure Purr VR technology
Sham VR technology
Sham Comparator group
Description:
The arm will use the headset with audio-visual sequence is similar to the one in the investigational version of the software. The key difference is that the audio sequence has not been modified with the binaural effect and has not been synchronized with the tact of respiratory movements and the frequency of heart rate. The total length of the audio-video sequence is 6 minutes 11 seconds, of which 1 minute 11 seconds is the Pure Purr promotional video, and the duration of the investigational audio-visual sequence itself is 5 minutes.
Treatment:
Device: Sham VR technology

Trial documents
1

Trial contacts and locations

1

Loading...

Data sourced from clinicaltrials.gov

Clinical trials

Find clinical trialsTrials by location
© Copyright 2026 Veeva Systems