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Study of the Impact of Implicit Motor Training in a Rehabilitation Programme in Frail Elderly Subjects (MAAMI)

U

University Hospital Center (CHU) Dijon Bourgogne

Status

Unknown

Conditions

Rehabilitation Frail Elderly Subjects

Treatments

Other: serious game et virtual reality
Other: Nintendo Wii

Study type

Interventional

Funder types

Other

Identifiers

NCT02855853
MANCKOUNDIA ANR 2012

Details and patient eligibility

About

Even though cognitive-motor performances are impaired in frail elderly subjects compared with healthy elderly subjects, exercising cognitive-motor processes in an implicit manner can improve the carrying out of real actions in everyday life.

No training programme using virtual reality and serious games oriented towards the perception/action system has been tested in frail elderly subjects.

The expected results are:

  • In the short term, greater strengthening of motor and cognitive abilities in subjects trained with the virtual reality and serious games, thanks to stimulation through action and through the underlying processes.
  • In the long term (+1 and +3 months at the end of the training period) better preservation of motor and cognitive abilities in subjects who took part in the virtual reality and serious games programme.

Enrollment

80 estimated patients

Sex

All

Ages

65+ years old

Volunteers

No Healthy Volunteers

Inclusion criteria

Patients :

  • Who have provided oral consent
  • Enrolled in a geriatric rehabilitation programme
  • Qualified as cognitively frail, that is to say a MiniMental State Examination (MMSE) score between 15 and 28 and/or for motor abilities, a walking speed less than 0.65 m/s.
  • Aged ≥ 65 years
  • Able to understand simple instructions

Exclusion criteria

Patients:

  • Not covered by national health insurance
  • With an extremely low cognitive status (MMSE < 15)
  • With severely impaired vision and audition (unable to discern any sensory information from the virtual reality system: music, sounds, images)
  • Who are unstable when standing
  • With an unsteady gait (risk of falling)
  • Who cannot walk at least 10 metres
  • With an acute non-stabilized cardiovascular disease
  • With one or several non-consolidated fractures.
  • Under guardianship

Trial design

80 participants in 2 patient groups, including a placebo group

serious game
Experimental group
Treatment:
Other: serious game et virtual reality
control
Placebo Comparator group
Treatment:
Other: Nintendo Wii

Trial contacts and locations

1

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Central trial contact

Patrick MANCKOUNDIA

Data sourced from clinicaltrials.gov

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