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Swallowing Training Combined With Game-based Biofeedback in Post-stroke Dysphagia

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National Taiwan University

Status

Unknown

Conditions

Dysphagia

Treatments

Behavioral: Swallow training without biofeedback
Device: Game-based swallow biofeedback

Study type

Interventional

Funder types

Other

Identifiers

NCT01967212
201210059RIC

Details and patient eligibility

About

The purpose of this study is to determine whether swallowing training combined with game-based biofeedback is effective in the treatment of dysphagia due to stroke.

Full description

Swallowing maneuvers are very effective if done correctly, but to evaluate the use of force and the extent of laryngeal elevation is very difficult.

The therapist often requests the patient to "swallow hard" or "maintain laryngeal elevation". However, it is difficult to provide appropriate feedback to the patient, because it's hard to see the throat muscle contraction and bone displacement,the real point of the force is not clear, only oral and tactile feedback is inadequate and when combined with sensory loss, fatigue or cognition impairment.

Biofeedback is defined as "the technique of using equipment (usually electronic) to reveal internal physiological events by visual and auditory signals, to teach patients to manipulate the intrinsic physiological activity (Basmajian, 1989).The rationale is thus that if a patient sees his muscle activity, rather than just feels his muscles contract, he will be able to contract his muscles more fiercely and therefore he will be able to train his muscles faster.

Past studies have shown that biofeedback can help nerve injury patients control their physiological activities such as swallowing training.

The purpose of this study is to determine whether swallowing training combined with game-based biofeedback is effective in the treatment of dysphagia due to stroke.

Enrollment

30 estimated patients

Sex

All

Ages

18 to 90 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • stroke
  • above 18 years-old
  • pharyngeal stage dysphagia

Exclusion criteria

  • on trachea
  • cannot follow one command

Trial design

Primary purpose

Treatment

Allocation

Non-Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

30 participants in 2 patient groups

Game-based swallow biofeedback
Experimental group
Description:
swallowing training combined with game-based biofeedback in stroke dysphagia patient.
Treatment:
Device: Game-based swallow biofeedback
Swallow training without biofeedback
Active Comparator group
Treatment:
Behavioral: Swallow training without biofeedback

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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