ClinicalTrials.Veeva

Menu

Telerehabilitation Through Serious Games in Virtual Reality in a Stroke Population (AutoRReVi)

U

Université Catholique de Louvain

Status

Enrolling

Conditions

Cognitive Impairment
Stroke
Healthy Subjects
Hemiparesis

Treatments

Behavioral: Motor and cognitive virtual reality-based serious games
Behavioral: Motor and cognitive virtual reality-based assessments

Study type

Interventional

Funder types

Other

Identifiers

NCT04694833
ROBIGAME
1810108 (Other Grant/Funding Number)

Details and patient eligibility

About

After a stroke, individuals present with motor and/or cognitive impairments. These impairments limit activity, restrict participation and affect quality of life. Therefore, rehabilitation programs are provided from the earliest days. However, an important proportion of patients do not achieve the recommended amount of rehabilitation therapy (even in institutional systems). In fact, patients do not always have access to healthcare systems. Moreover, hospital resources and healthcare systems are often limited (especially in poor countries) which has led to the development of new cost-effective rehabilitation methods such as self-rehabilitation and tele-rehabilitation.

This study aims :

  1. to develop and validate relevant self-assessments tools in virtual reality
  2. to propose auto-adaptative virtual reality-based therapies based on the link between motor and cognitive functions.

Enrollment

400 estimated patients

Sex

All

Ages

18+ years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Stroke patients (with hemiparesis or cognitive impairment such as apraxia, aphasia or hemineglect) OR healthy subjects
  • Able to undersand simple instructions

Exclusion criteria

  • Other disease that could affect upper limb motor function or cognition

Trial design

Primary purpose

Treatment

Allocation

Non-Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

400 participants in 2 patient groups

Stroke patients
Experimental group
Description:
Stroke patients with hemiparesis and/or cognitive impairments (such as apraxia, aphasia and hemineglect)
Treatment:
Behavioral: Motor and cognitive virtual reality-based serious games
Behavioral: Motor and cognitive virtual reality-based assessments
Healthy subjects
Experimental group
Description:
Subjects who do not suffer from any pathology that could affect upper-limb motor function or cognition
Treatment:
Behavioral: Motor and cognitive virtual reality-based serious games
Behavioral: Motor and cognitive virtual reality-based assessments

Trial contacts and locations

1

Loading...

Central trial contact

Khawla Ajana, MSc; Gauthier Everard, MSc, PT

Data sourced from clinicaltrials.gov

Clinical trials

Find clinical trialsTrials by location
© Copyright 2026 Veeva Systems