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Testing the Efficacy of REThink Main Game-based ER Strategies on the Stress Reactivity

B

Babes-Bolyai University

Status

Completed

Conditions

Emotion Regulation

Treatments

Other: REThink Game

Study type

Interventional

Funder types

Other

Identifiers

NCT05257642
REThinkEMOTIONS

Details and patient eligibility

About

This activity will aim to test the comparative efficacy of the main game-based emotion-regulation abilities training of the REThink online game: cognitive change, biofeedback and problem-solving in reducing stress reactivity of the children and adolescents

Full description

Children included in this study (aged 8-16 years, G*Power estimated N=98) will be allocated to one of the three experimental conditions (cognitive change, biofeedback and problem-solving game based training based on the REThink online game levels), or no intervention Control condition. All children will be exposed afterwards to psychosocial stress in the form of peer rejection "ball toss" task. It will be measure both game-based skills outcomes, and EMA stress reactivity outcomes.

Enrollment

146 patients

Sex

All

Ages

8 to 16 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

children and adolescents between 8 and 16 years provided written parental consent

Exclusion criteria

Intellectual disability or physical limitations precluded the use of the computer program

Trial design

Primary purpose

Prevention

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

146 participants in 4 patient groups

Cognitive Change Groups
Experimental group
Description:
The participants in this group will complete the pre-test measurements, then they will receive a level of the REThink Game that focuses on cognitive change. After playing the game they will receive an experimental task Cyberball and complete the post-test measurements.
Treatment:
Other: REThink Game
Mindfulness Groups
Experimental group
Description:
The participants in this group will complete the pre-test measurements, then they will receive a level of the REThink Game that focuses on mindfulness and relaxation. After playing the game they will receive an experimental task Cyberball and complete the post-test measurements
Treatment:
Other: REThink Game
Positive bias Group
Experimental group
Description:
The participants in this group will complete the pre-test measurements, then they will receive a level of the REThink Game that focuses on problem-solving. After playing the game they will receive an experimental task Cyberball and complete the post-test measurements
Treatment:
Other: REThink Game
Control Group
No Intervention group
Description:
The participants in this group will complete the pre-test measurements, then they will receive an experimental task Cyberball and complete the post-test measurements

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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