ClinicalTrials.Veeva

Menu

The Effect of 3D Autostereoscopic Video-game Play on the Visual Fatigue in Children

U

University of Sheffield

Status

Completed

Conditions

Visual Fatigue

Treatments

Other: Nintendo 3DS gameplay

Study type

Interventional

Funder types

Other

Identifiers

NCT02407015
URMS 138673

Details and patient eligibility

About

This study aims to examine the specific effect that 3D game play has on the control of the eyes horizontal movements. It will examine the youngest group of consumers this technology is marketed to, 7 to 11-year-olds and no children under 7 years of age will be recruited to this study as per Nintendo's hardware guidelines, which recommends that children under 7 years of age not play in 3D mode. It will examine the effect of playing in 3D for 30 minutes on horizontal fusional amplitudes compared with a control group playing in 2D for 30 minutes.

Full description

This study will be a prospective blind randomised control trial. The participants will be randomised into one study group, with participants playing a game in 3D; and a control group, with participants playing the same game in 2D. The study is blind due to the use of an independent assessor, reducing testing bias by ensuring that the tester does not know the randomisation results. The known dependant variables are the total horizontal fusional amplitudes at 1/3m and 6m and the independent variable is the use of 2D or 3D game play.

Enrollment

41 patients

Sex

All

Ages

7 to 11 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Male and female 7 to 11-year-olds with no prior history of binocular vision / ocular motility dysfunction.

Exclusion criteria

  • Corrected visual acuity of less than 0.000 tested with SLT at 3m.

    • Interocular visual acuity difference of 0.100 (tested with SLT) or greater, which could indicate the presence of Amblyopia.
    • The presence of any manifest deviation (Tropia).
    • Presence of any ocular motility dysfunction, which affects primary position.
    • Reduced binocular convergence of 10 centimetres or less.
    • Stereoacuity of less than 170" (this may indicate the presence of a microtropia or other undiagnosed pathology).
    • Any prior or existing medical history of epilepsy or seizures.
    • Any prior or existing medical history of repetitive strain injury.

Trial design

Primary purpose

Basic Science

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

41 participants in 2 patient groups

3D gameplay
Active Comparator group
Description:
Participants will play a game for 30 minutes on the Nintendo 3DS in 3D.
Treatment:
Other: Nintendo 3DS gameplay
2D gameplay
Active Comparator group
Description:
Participants will play a game for 30 minutes on the nintendo 3DS in 2D.
Treatment:
Other: Nintendo 3DS gameplay

Trial contacts and locations

1

Loading...

Data sourced from clinicaltrials.gov

Clinical trials

Find clinical trialsTrials by location
© Copyright 2026 Veeva Systems