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The Effect of Basic Life Support Training Given by the Escape Room Method on the Knowledge and Skills of Nursing Students

E

Eastern Mediterranean University

Status

Completed

Conditions

Cardio Pulmonary Resuscitation
Nursing Students Education on Cardio Pulmonary Resuscitation
Education
Escape Room
Nursing Students

Treatments

Other: plasebo control group
Other: Experimental escape room group

Study type

Interventional

Funder types

Other

Identifiers

NCT07355036
EasternMU-SBF-HB-GDS-03

Details and patient eligibility

About

Today, nursing education is not only about the transfer of theoretical information, but also includes the acquisition of multidimensional skills such as clinical decision making, critical thinking and teamwork. In this context, educational escape room games stand out as an effective teaching strategy, especially in basic life support (BLS) applications that require emergency management (Adams, Burger, Crawford & Setter, 2018; Gómez-Urquiza et al., 2019).

Escape room games are team-based, interactive and gamified learning environments in which participants solve puzzles by cooperating within a certain scenario in a limited time and try to achieve the specified goal (Nicholson, 2015; Wiemker, Elumir & Clare, 2015; Clarke et al., 2017). In the teaching of emergency interventions such as cpr, which require time management, quick decision making and coordinated teamwork, this game structure enables students to develop both knowledge and skills (Tassemeyer, Glover & Steve

Enrollment

64 patients

Sex

All

Ages

18+ years old

Volunteers

Accepts Healthy Volunteers

Inclusion and exclusion criteria

Inclusion Criteria:

Criteria for inclusion in the sample;

  • Being older than 18 years of age
  • Being a 4th grade student in the Department of Nursing Turkish

Trial design

Primary purpose

Other

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Double Blind

64 participants in 2 patient groups, including a placebo group

escape room group
Experimental group
Description:
In this study, the game will be applied to the students in the game group by giving basic life support application training with escape room training method. Before the game process, the game scenario will be explained in detail to the students in the game group. With randomization, students assigned to the escape room group will carry out the activity using a game prepared with a scenario designed by researchers and evaluated by experts in the field. During the activity, researchers will observe and assess the data using a skill form. The completion times for the activity will be recorded. The pre-test knowledge test, the post-test knowledge test, and the knowledge test taken one month later will be compared.
Treatment:
Other: Experimental escape room group
Other: plasebo control group
control group
Placebo Comparator group
Description:
Students in the control group will be evaluated by practicing with a CPR simulator. With randomization, students assigned to the placebo (control) group in this group will perform the procedure using the standard BASIC LIFE SUPPORT (ADULT) SIMULATOR MANIKIN by the researchers. During the procedure, the researchers will observe and evaluate the data using a skills form. The pre-test knowledge test, the post-test knowledge test, and the knowledge test taken one month later will be compared.
Treatment:
Other: Experimental escape room group
Other: plasebo control group

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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