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The Effect of Digital Game Use in Teaching Subcutaneous Injection Administration Skills to Nursing Students

B

Bezmialem Vakif University

Status

Completed

Conditions

Nursing Education

Treatments

Other: control group
Other: subcutaneous injection administration game

Study type

Interventional

Funder types

Other

Identifiers

NCT06037772
Bvu_Nursing-2

Details and patient eligibility

About

The goal of this to determine the effect of a digital game-based application on learning satisfaction and self-confidence in the acquisition of subcutaneous drug administration skills by nursing students.

The research hypotheses it aims to answer are:

  • Hypothesis 1: The subcutaneous injection knowledge level of the students who are educated with the digital game method is higher than the students who receive the traditional education.
  • Hypothesis 2: The subcutaneous injection skill test scores of the students who were educated with the digital game method were higher than the students who received the traditional education.
  • Hypothesis 3: The satisfaction and self-confidence level of the students who are educated with the digital game method towards subcutaneous injection is higher than the students who receive the traditional education.

Full description

In studies on the use of digital games in nursing education; Students value instant feedback, visuals and experiential learning, the game developed to improve their decision-making and reasoning skills is extremely useful, useful and enjoyable, from nursing students to those with no previous operating room experience. It has been stated that when the application is made with a game-like simulation, the information is more permanent, they behave more collaboratively, and they experience less fear. The study was planned in a randomized controlled experimental design with pretest-posttest, experimental and control groups.

Enrollment

68 patients

Sex

All

Ages

18 to 24 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Volunteering to participate in the research
  • Being a 1st year nursing student

Exclusion criteria

  • Previous training in subcutaneous application skills

Trial design

Primary purpose

Health Services Research

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Double Blind

68 participants in 2 patient groups

Subcutaneous injection practice game
Experimental group
Description:
After the subcutaneous injection was explained to the experimental group, the digital game developed for subcutaneous injection was explained and they were allowed to play the game for a week. Afterwards, the experimental group was shown the subcutaneous injection application on a low-reality model of the abdomen, and the students were allowed to practice the skill.
Treatment:
Other: control group
Other: subcutaneous injection administration game
Traditional education
Active Comparator group
Description:
The students in the control group were given the traditional education method (subcutaneous injection application on a low-reality abdominal model after the completion of the theoretical course on the subject of subcutaneous injection).
Treatment:
Other: control group

Trial documents
1

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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