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The Effect of Exergame Games on Geriatric Individuals With Kinesiophobia

M

Medipol Health Group

Status

Completed

Conditions

Geriatric
Kinesiophobia

Treatments

Device: virtual reality

Study type

Interventional

Funder types

Other

Identifiers

NCT05993624
ELMİRAHASRET

Details and patient eligibility

About

The study included 15 geriatric individuals over the age of 65 staying in Kızılay Zeynep Nedim Oyvar Nursing Home and Elderly Nursing Home. Participants in the study were rehabilitated by playing exergame games with Xbox 360 KinectTM for 30 minutes once a week for 8 weeks. Before starting the application, the participants were given a demographic information form, Tampa kinesiophobia scale for kinesiophobia, Nintendo Wii balance platform and basic balance game for balance measurement, geriatric depression scale-short form for depression, cognitive functions, and mini-mental state test for the lower extremities. functional strength and risk of falling. The shuttle test was applied 5 times. These tests will be repeated at the end of 8 sessions and before and after values were measured. As a result of the analysis, the effects of Xbox 360 KinectTM games on kinesiophobia, balance, lower extremity muscle strength, depression, and cognitive functions in geriatric individuals with kinesiophobia were investigated.

Full description

15 geriatric individuals over 65 years old living in Kızılay Zeynep Nedim Oyvar Nursing Home and Elderly Care Center were included in the study. The ethics committee of Istanbul Gedik University Ethics Committee, dated 17/01/2023 and numbered E-56365223-050.01.04-2023.137548.27-433, was accepted. A consent form was signed by geriatric individuals who met the conditions of this study. Participants participating in the study played 30 minutes of exergame games once a week for 8 weeks and rehabilitation was applied. Before starting the application, participants were given a demographic information form, Tampa kinesiophobia scale for kinesiophobia, BeCure balance assessment system for balance measurement, geriatric depression scale-short form for depression, mini-mental state test for cognitive functions, and lower extremity functional strength and risk of falling 5 times. lift test was applied. These tests were repeated at the end of 8 sessions and before and after values were measured.

Enrollment

15 patients

Sex

All

Ages

65+ years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Getting 38 or higher on the Tampa Kinesiophobia Scale
  • Getting a Mini Mental State Test Score of 20 and above
  • Being physically competent to apply the scales to be used
  • Being 65 years or older
  • Volunteering to work

Exclusion criteria

  • Having a mental and psychiatric problem diagnosed by a physician
  • Having a serious neurological and orthopedic problem diagnosed by a physician
  • Having serious hearing and vision problems
  • Having uncontrolled diabetes and hypertension
  • Using a walking device other than a cane (crutches, walkers, etc.)
  • Drug use that increases the risk of falling (to be determined by the information obtained from nurses and physiotherapists working in nursing homes)

Trial design

Primary purpose

Treatment

Allocation

N/A

Interventional model

Single Group Assignment

Masking

None (Open label)

15 participants in 1 patient group

Rehabilitation Group
Other group
Description:
Participants in the study played 30-minute exergame games once a week for 8 weeks and rehabilitation was applied. Before starting the application, the participants were given a demographic information form, Tampa kinesiophobia scale for kinesiophobia, BeCure balance assessment system for balance measurement, geriatric depression scale-short form for depression, mini-mental state test for cognitive functions, and lower extremity functional strength. and 5 times the risk of falling. lifting test was performed. These tests were repeated at the end of 8 sessions and before and after values were measured.
Treatment:
Device: virtual reality

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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