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The Effect of Game-Based Virtual Reality Application on the Development of Postoperative Care Skills of Nursing Students for Hysterectomy

E

Ege University

Status

Completed

Conditions

Hysterectomy
Game-Based Learning
Nursing

Treatments

Other: game based learning

Study type

Interventional

Funder types

Other

Identifiers

NCT06585098
EGE-SBE-KSHA-EMD-01

Details and patient eligibility

About

This study aimed to determine the effect of game-based virtual reality application on nursing students' self-confidence in postoperative care knowledge, skills, satisfaction and learning following hysterectomy surgery.

Full description

Method: A total of 179 third-year students studying in the third year of Ege University Faculty of Nursing in the fall semester of 2023-2024 were included in this study, who had the theoretical knowledge about Gynecology and Obstetrics Nursing within the scope of the Diseases and Nursing Care II course, were in the practice of Gynecology and Obstetrics Nursing, and voluntarily agreed to participate in the study. The students were divided into two groups, 42 control and 42 intervention groups, using simple random sampling method. Prior written consent was obtained from both the ethics committee and the institution for conducting the study. Data collection instruments included a Demographic Data Collection Form, a Form for Determining Student Opinions Regarding Game-Based Virtual Reality Application, a Postoperative Care Knowledge Test for Hysterectomy Surgery, a Satisfaction with Education Methods Questionnaire, and the Student Satisfaction and Confidence in Learning Scale.

Enrollment

84 patients

Sex

All

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Being in the 3rd year internship of Women's Health and Diseases Nursing Course,
  • Having internet access,
  • Being able to use a computer,
  • Volunteering to participate in the research.

Exclusion criteria

  • Being a graduate of Health Vocational High School,
  • Working as a nurse,
  • Taking the Women's Health and Diseases Nursing Course 3rd year internship for the second time

Trial design

Primary purpose

Other

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

84 participants in 2 patient groups

intervention group
Experimental group
Description:
The intervention group experienced game-based virtual reality application in addition to standard training and hybrid simulation.
Treatment:
Other: game based learning
control group
No Intervention group
Description:
The control group experienced standard training and hybrid simulation

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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