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The goal of this clinical trial is to find out if a modern teaching method: Gaming can be used as an effective teaching tool to impart knowledge of orthodontics to final year students of dentistry as compared to another popular teaching method: Large Group Interactive Session (LGIS). Researchers will compare gaming technique to large group interactive session (already used to teach the participants). Half the participants will sit in a LGIS and the other half will play a board game on the same knowledge and comparison will be done on who gained more knowledge using a questionnaire/ test at three time points: 1)before study, 2)during study and 3)after study.
The main question the study aims to answer is :
Is Gamification better than Large group interactive session when teaching difficult topics to final year students of dentistry.
Full description
A class of 50 students of final year Dentistry will be randomly divided into two groups: Control Group: LGIS in a lecture hall , Study Group: Gamification in a tutorial room. Both groups will be imparted the same knowledge on the same topic: Removable Appliances in Orthodontics.
The Gamification group will play a specially designed board game the total knowledge gained/retained by both groups at the end will be assessed by a questionnaire
Enrollment
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Inclusion criteria
students of final year BDS, FUCD&H
Exclusion criteria
Students absent in class students that don't consent to the research
Primary purpose
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Interventional model
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50 participants in 2 patient groups
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Data sourced from clinicaltrials.gov
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