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The Effect of Situation Puzzle Games on Nursing Students' Death Anxiety and Meaning in Life (SPGI)

C

China Medical University, China

Status

Enrolling

Conditions

Death Anxiety

Treatments

Other: Puzzle game
Other: Manual Education

Study type

Interventional

Funder types

Other

Identifiers

NCT06991621
Situation puzzle games-2025
2024-FC7 (Other Grant/Funding Number)

Details and patient eligibility

About

Goal of this interventional study

The purpose of this research is to investigate the effects of a scenario-based puzzle educational game on death anxiety and meaning in life among nursing students. It aims to answer the following key questions:

Can the scenario-based puzzle educational game enhance nursing students' sense of meaning in life?

Can the scenario-based puzzle educational game reduce death anxiety in nursing students?

What are nursing students' experiences and perceptions of this educational game?

Study design Researchers will compare the intervention group (participating in the game) with a control group (receiving death education manuals) to evaluate the effectiveness of the game-based intervention.

Participants will:

Be recruited through campus posters

Be randomly assigned to either the intervention or control group and complete baseline questionnaires

In the control group: Receive death education manuals twice weekly for 3 weeks

In the intervention group: Participate in group sessions (5 students per group) to play the scenario-based puzzle game twice weekly for 3 weeks

Complete follow-up questionnaires and participate in qualitative interviews regarding their experiences with manual-based education or the game intervention after the 3-week intervention period

Enrollment

70 estimated patients

Sex

All

Ages

18+ months old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Third-year full-time undergraduate nursing students
  • Completed clinical observation training but not yet entered clinical internship phase
  • Aged ≥18 years
  • Provide informed consent and voluntarily participate in the study

Exclusion criteria

  • Participated in similar death education interventions within the past 3 months
  • Diagnosed with severe mental or psychological disorders
  • Currently on a leave of absence (academic or personal)

Trial design

Primary purpose

Other

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

70 participants in 2 patient groups

Gamified Education
Experimental group
Description:
Scenario-based puzzle game in group sessions
Treatment:
Other: Puzzle game
Manual Education
Active Comparator group
Description:
Standardized death education manual
Treatment:
Other: Manual Education

Trial contacts and locations

1

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Central trial contact

Wenna Qian

Data sourced from clinicaltrials.gov

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