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The Effect of the Virtual Escape Room Method on Pediatric Drug Administration Knowledge, Self-Efficacy, Clinical Comfort, and Anxiety in Nursing Students: A Randomized Controlled Study

S

Selcuk University

Status

Enrolling

Conditions

Pediatric Medication

Treatments

Behavioral: virtual escape room game-based pediatric medication management education

Study type

Interventional

Funder types

Other

Identifiers

Details and patient eligibility

About

Children are particularly vulnerable to injuries resulting from medication errors due to the severity of the illness, the need for high-risk drugs with a narrow therapeutic range, and the frequent use of intravenous infusions. Despite recent advances in pharmacological research in the pediatric population, the issue of availability of medications suitable for children has not yet been resolved. Therefore, in the pediatric group, it is necessary to calculate the correct dosage of medications, prepare them with appropriate methods, and dilute them with suitable diluents. The literature indicates that dosage calculation errors are the most common medication errors in neonatal and pediatric patients. It is unclear whether nursing students are adequately prepared to provide pharmaceutical care in practice. Nursing students and new nursing graduates often lack the competence to administer medications safely. Therefore, training should be planned to enhance students' competencies and knowledge levels. The inclusion of newer methods in educational techniques has become essential as technology and social media increasingly engage nursing students. Today's nursing students need alternative, innovative ways to be involved in the learning process. Among these methods, gaming is used in nursing education to support the development of critical thinking and practical skills in students. Game-based learning has the potential to engage students and enhance learning, offering numerous advantages alongside innovation and excitement. In light of these advantages, the aim of this study is to evaluate the effects of a virtual escape room application on nursing students' knowledge level, self-efficacy, clinical comfort, and anxiety in pediatric medication management.

Enrollment

70 estimated patients

Sex

All

Ages

Under 45 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Being a 3rd year nursing student,
  • Having a computer or smart phone,
  • Volunteering to participate in the study

Exclusion criteria

  • Students who repeated a grade,
  • Students who suspended their nursing education,
  • Students who cancelled their registration

Trial design

Primary purpose

Supportive Care

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

70 participants in 2 patient groups

intervention group
Experimental group
Description:
virtual escape room game-based pediatric medication management education
Treatment:
Behavioral: virtual escape room game-based pediatric medication management education
control group
No Intervention group
Description:
standard education

Trial contacts and locations

1

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Central trial contact

Fatma Tas Arslan, Prof

Data sourced from clinicaltrials.gov

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