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The Effect of Use of Kahoot in Pediatric Emergency Nursing Course on Students' Course Success and Motivation Levels

B

Bilecik Seyh Edebali Universitesi

Status

Completed

Conditions

Child, Only
Nurse's Role

Treatments

Other: Kahoot game strategy

Study type

Interventional

Funder types

Other

Identifiers

NCT06526806
AsliAkdenizKudubes

Details and patient eligibility

About

With the characteristics of the new generation and the innovations brought by the age, it has become inevitable to use new educational, instructive and entertaining methods in nursing education. Considering the problems experienced by nursing students with traditional education, the use of Kahoot will be a remarkable result in the literature. The gamification process with Kahoot encourages thinking skills in situations where the subject is sensitive and challenging, ensuring better retention of information and improving internal motivation. Therefore, in order to make learning efficient and to ensure the active participation of students, it should be processed using different interactive methods in nursing education. Pediatric emergency nursing course is a content-intensive and rich course that blends emergency and pediatric nursing, containing information on child health and development in addition to the learning outcomes of the emergency nursing course. This study was carried out within the scope of the pediatric emergency nursing course; It is thought that it will enable students to repeat the basic concepts of the course, master the terminology, and provide a supportive learning environment for pediatric emergency nursing, which is a difficult field for students, and will contribute to nursing education and nursing literature.

Full description

This study was planned as a randomized controlled study to determine the effect of using Kahoot in the pediatric emergency nursing course on students' course success and motivation levels.

Enrollment

60 patients

Sex

All

Ages

18+ years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Those over 18 years of age,
  • Third year nursing students,
  • Taking the pediatric emergency nursing course for the first time,
  • Those who have not experienced Kahoot before,
  • Nursing students who volunteer to participate in the research will be included in the research.

Exclusion criteria

  • Those who do not volunteer to participate in the research

Trial design

Primary purpose

Other

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

60 participants in 2 patient groups

Experimental group
Experimental group
Description:
Students in the experimental group will be informed about the Kahoot game strategy. 1-7 and 9-15. After the end of each lesson in the following weeks (except the midterm exam week in the eighth week), students will play the "Kahoot" game consisting of a total of five questions for approximately 10 minutes in the classroom. The first five minutes will be planned as answering the questions, and the other five minutes will be planned as evaluating the results. Students' answers and score calculations will be automatically recorded in the system, allowing them to see correct and incorrect answers, and learning deficiencies will be identified.
Treatment:
Other: Kahoot game strategy
Control group
No Intervention group
Description:
The learning topics of the pediatric emergency nursing course will be conveyed to students through face-to-face education supported by PowerPoint presentations and learning methods such as video, question-answer-discussion. Kahoot game strategy will not be applied to students in the control group.

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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