ClinicalTrials.Veeva

Menu

The Effect of Using Virtual Reality in Subcutaneous Injection Education on the Knowledge and Skills of Nursing Students

B

Baskent University

Status

Completed

Conditions

Nursing Education Research
Virtual Goggles
Nursing Education
Virtual Reality

Treatments

Other: They will watch a video on subcutaneous injection application using virtual reality technology (virtual reality glasses).

Study type

Interventional

Funder types

Other

Identifiers

NCT07012187
17162298600-229

Details and patient eligibility

About

The goal of this clinical trial is to evaluate whether virtual reality (VR)-based education improves nursing students' knowledge and skill levels related to subcutaneous injection. The study will include first-year nursing students. The main questions it aims to answer are:

Does the use of virtual reality technology increase knowledge about subcutaneous injection compared to traditional education?

Does virtual reality training enhance practical skill performance in subcutaneous injection?

Researchers will compare a VR-based education group (Intervention Group) with a traditional education group (Control Group) to see if VR education leads to greater improvements in knowledge and skill acquisition.

Participants will:

Complete a knowledge test, a skill test, and a demographic data form before and after the training.

In the Intervention Group, watch a video on subcutaneous injection using VR glasses.

In the Control Group, receive standard education using traditional teaching methods.

Undergo knowledge and skill assessment following the educational interventions.

Enrollment

70 patients

Sex

All

Ages

18+ years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Being a first year student in a nursing undergraduate program.
  • Having a health condition and cognitive capacity suitable for using virtual reality technology.
  • Having accepted to participate in the study voluntarily.

Exclusion criteria

  • To give up participating in the study.

Trial design

Primary purpose

Other

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

70 participants in 2 patient groups

Virtual Reality- Intervention Group
Experimental group
Description:
Students will watch a video on subcutaneous injection application using virtual reality technology (virtual reality glasses).
Treatment:
Other: They will watch a video on subcutaneous injection application using virtual reality technology (virtual reality glasses).
Traditional teaching method-control group
No Intervention group
Description:
Students will be trained to perform subcutaneous injections using the traditional teaching method.

Trial contacts and locations

1

Loading...

Data sourced from clinicaltrials.gov

Clinical trials

Find clinical trialsTrials by location
© Copyright 2026 Veeva Systems