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The Effect of Virtual Reality Therapy on Balance and Knee Control in Stroke Patients

H

Hacettepe University

Status

Completed

Conditions

Chronic Stroke

Treatments

Other: Virtual Reality Therapy
Other: Conventional Rehabilitation

Study type

Interventional

Funder types

Other

Identifiers

NCT05907473
2023-77

Details and patient eligibility

About

The aim of study is to determine whether the Virtual Reality training applied in addition to the exercises given inside and outside the parallel bar is effective on balance, daily living activities and knee control in stroke patients.

The hypotheses of the study are:

Hypothesis 1:

H0: Virtual reality training has no effect on balance in stroke patients. H1: Virtual reality training has an effect on balance in stroke patients.

Hypothesis 2; H0: Virtual reality training has no effect on activities of daily living in stroke patients.

H1: Virtual reality training has an effect on daily living activities in stroke patients.

Hypothesis 3; H0: Virtual reality training has no effect on knee control in stroke patients. H1: Virtual reality training has an effect on knee control in stroke patients

Full description

In recent years, virtual reality systems are widely preferred technology-assisted rehabilitation methods due to the many advantages they provide in stroke rehabilitation. Virtual reality increases the quality of movement and functional capacity both by providing a sensory environment and by motor learning.

Enrollment

25 patients

Sex

All

Ages

18 to 70 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Being between the ages of 18-70
  • Having a stroke for the first time
  • Patients who can stand and walk independently

Exclusion criteria

  • Having neglect syndrome
  • Being bilaterally affected
  • Botulinum toxin application in the last three months
  • Having additional neurological diseases such as Parkinson's, multiple sclerosis

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

25 participants in 2 patient groups

Conventional Rehabilitation Group
Experimental group
Description:
In the conventional rehabilitation program, bed exercises, mat activities, balance exercises inside or outside the parallel bar and walking training will be given to the patients every weekday.
Treatment:
Other: Conventional Rehabilitation
Virtual Reality Therapy Group
Experimental group
Description:
The patients in this group will be able to play balance-based games with the Virtual Reality System for 20 minutes, 3 days a week, together with the conventional rehabilitation program.
Treatment:
Other: Conventional Rehabilitation
Other: Virtual Reality Therapy

Trial contacts and locations

1

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Central trial contact

Süleyman Korkusuz, MSc

Data sourced from clinicaltrials.gov

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