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The Effect of Virtual Simulation Games on Nursing Students' Knowledge, Skills, Confidence and Satisfaction in CVC Care

Z

Zeynep Kandemir özsoy

Status

Enrolling

Conditions

Nurse Education

Treatments

Other: Virtual Simulation Game-Based Education
Other: Standard Nursing Education

Study type

Interventional

Funder types

Other

Identifiers

NCT07378384
IKCU-NURSING-VIRTUALSIM-CVC-20

Details and patient eligibility

About

This study aims to evaluate the effect of virtual simulation games on developing nursing students' knowledge, skills, confidence, and satisfaction levels regarding central venous catheter care and management. Nursing students will be included in the study, and participants will take part in a virtual simulation game-based training programme. Students' knowledge levels, clinical skills, confidence, and satisfaction with the training will be assessed before and after the training using valid measurement tools. The results obtained aim to reveal whether virtual simulation games are an effective and safe teaching method in nursing education. The results of this study are expected to contribute to the development of innovative teaching methods in nursing education.

Full description

This study is a planned randomised controlled trial designed to evaluate the effect of virtual simulation game-based training on developing knowledge, clinical skills, confidence, and satisfaction levels regarding central venous catheter (CVC) care and management among nursing students. The study will be conducted with students enrolled in the university's nursing programme.

Participants will be included in a structured training programme using a virtual simulation game. The training content includes evidence-based practices in central venous catheter care, infection prevention approaches, and safe care steps. The virtual simulation game is designed to allow students to experience clinical decision-making, application sequence, and error awareness in a safe learning environment.

The data collection process in the study will be carried out in two stages: pre-training and post-training. Students' knowledge levels, clinical skills, self-confidence, and satisfaction with the training will be assessed using valid and reliable measurement tools. All assessments will be conducted to determine the effect of the intervention on learning outcomes.

It is anticipated that the findings from this study will provide evidence for the use of virtual simulation games as an effective teaching method in nursing education and contribute to enhancing student competence in central venous catheter care.

Enrollment

78 estimated patients

Sex

All

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Students enrolled in the Fundamentals of Nursing course
  • Must volunteer to participate in the research.

Exclusion criteria

  • Having graduated from high school, college or university in a health-related field,
  • Having taken the fundamentals of nursing course
  • Having difficulty understanding and speaking Turkish.

Trial design

Primary purpose

Other

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

78 participants in 2 patient groups

No Intervention
Active Comparator group
Description:
Participants in this group receive standard theoretical education on central venous catheter care management delivered through lectures and routine instructional materials as part of the nursing curriculum. No virtual simulation game is used in this group.
Treatment:
Other: Standard Nursing Education
Virtual Simulation Game Group
Experimental group
Description:
Participants in this group receive game-based virtual simulation training on central venous catheter care management.
Treatment:
Other: Virtual Simulation Game-Based Education

Trial contacts and locations

1

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Central trial contact

Zeynep Kandemir Özsoy

Data sourced from clinicaltrials.gov

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