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The Effectiveness of Serious Game-Based Training for Nursing Students in Postpartum Haemorrhage Management

S

Sakarya University

Status

Enrolling

Conditions

Gamification
Gamification in Health Education
Nursing Care
Nurse Education
Postpartum Hemorrhage
Nursing Students

Treatments

Other: Gamification

Study type

Interventional

Funder types

Other

Identifiers

NCT07229573
06.10.2025

Details and patient eligibility

About

This randomised controlled trial aims to evaluate the effectiveness of serious game-based training for postpartum haemorrhage (PPH) management among third-year nursing students. The study employs a pre-test-post-test design with two parallel groups: an experimental group (game-based education) and a control group (traditional education). The sample size was determined by power analysis to be 70 students in total, with 35 students in each group. Participants will be assigned in a 1:1 ratio by computer-assisted block randomisation by a person independent of the research team; students and instructors will not be blinded, but the biostatistician performing the data analysis will be blinded. The intervention group will first receive traditional education, followed by gamification-based education including nursing interventions in the management of PPB; the control group will receive only traditional education. Data will be collected using the PPK Management Knowledge and Skills Assessment Form and the PPK Management Self-Confidence Scale.

Enrollment

70 estimated patients

Sex

All

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

a) Third-year nursing students taking the Obstetrics and Gynaecology Nursing course, b) Not experiencing any verbal or written communication problems, c) Not being an exchange student, d) Being willing to provide written consent before participating in the study.

Exclusion criteria

Not meeting the inclusion criteria

Trial design

Primary purpose

Other

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

70 participants in 2 patient groups

Gamification Group
Experimental group
Description:
Students in the intervention group will first receive traditional theoretical and practical training in the department's curriculum using standard methods; they will then participate in the developed serious game application.
Treatment:
Other: Gamification
Control Group
No Intervention group
Description:
Students in the control group will only receive theoretical and practical lessons included in the department curriculum using traditional teaching methods during the study period; no additional intervention will be applied. The scope of education will be limited to the existing course content, and no additional simulation/game-based activities will be conducted. In accordance with ethical principles, the same serious game application will be offered to the students in the control group after the research is completed, and these students will also be provided with the opportunity to benefit from the game.

Trial contacts and locations

1

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Central trial contact

Ahsen Demirhan Kayacik, PhD

Data sourced from clinicaltrials.gov

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