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The Effects of Board Game in Learning Medication Knowledge Among Nursing Students

T

Taipei Medical University

Status

Completed

Conditions

Knowledge

Treatments

Other: Traditional lecture
Other: Board game

Study type

Interventional

Funder types

Other

Identifiers

NCT04236024
N201912063

Details and patient eligibility

About

Background: Maintaining patient safety is one of the primary tasks of a professional nurse. Correct identification of medicine, understanding of pharmacological mechanisms and side effects are the basic academic knowledge that each nurse must possess. Therefore, it is an important duty for nursing teachers to teach students the knowledge of drugs and use them correctly in clinical practice. In this way, the safety of patients can be guaranteed and the quality of care can be improved. Board games have been used for study in different subjects, and they all have visible effects. Their competitive and entertaining qualities make learning more interesting and allow students to learn in a pleasant atmosphere. Therefore, the purpose of this study is to examine the effectiveness of using board games to teach medication knowledge to nursing students.

Methodology: This is a randomized controlled trial study. Convenience sampling will be applied in one university in Northern Taiwan.It is expected that 60-100 participants will be recruited and randomly assigned to the experimental group and comparison group by computer. The experimental group will use board game to learn medication, while the comparison group will be taught in a traditional way. The questionnaires will be conducted before the intervention, after the intervention, and one month later. The time for completing questionnaire is about 5~15 minutes. The questionnaires include demographic information, medication knowledge questionnaire, and learning satisfaction questionnaire. This study will use SPSS 22.0 software for data analysis, including frequency, percentage, mean, standard deviation, t-test, chi-square, and generalized estimation equation (GEE).

Expected results: This study will be able to understand the effects of board games in learning medication among nursing students.

Enrollment

69 patients

Sex

All

Ages

18+ years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

Nursing student The student who has not yet taken a practicum course

Exclusion criteria

The student who had already taken a pharmacology course or is taking a pharmacology course.

Trial design

Primary purpose

Other

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

69 participants in 2 patient groups

Experimental group
Experimental group
Description:
The students in this group will learn medication knowledge by using board game.
Treatment:
Other: Board game
Comparison group
Active Comparator group
Description:
The students in this group will learn medication knowledge through tradition lecture.
Treatment:
Other: Traditional lecture

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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