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The Effects of Mirror-Based Virtual Reality Systems and Recalibration Software on Upper Extremity Function in Individuals Experiencing Hemiparesis Post-Stroke

The University of Alabama at Birmingham logo

The University of Alabama at Birmingham

Status

Completed

Conditions

Stroke
Hemiparesis

Treatments

Device: Virtual reality gaming

Study type

Interventional

Funder types

Other

Identifiers

NCT05856669
IRB-300010445

Details and patient eligibility

About

The goal of this study is to learn about the benefits of using a virtual reality gaming system that can be adjusted for a person who has upper arm weakness from stroke. The main question it aims to answer is whether strength and movement in the upper arm be improved by use of the gaming system.

Participants will be asked to complete initial measurements of upper arm function, play a video game for one hour, four times a week for five weeks, and repeat the measurements of upper arm function at the end.

Enrollment

1 patient

Sex

All

Ages

18+ years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Self-reported diagnosis of stroke
  • Greater than 2 years post-stroke
  • Access to reliable transportation
  • History of weakness/hemiparesis of one upper limb

Exclusion criteria

  • Significant vision impairment or blindness
  • Non-English speaking
  • History of seizure or seizure disorder
  • Health conditions which would be exacerbated by low-intensity exercise
  • Inability to use arms independently for exercise

Trial design

Primary purpose

Treatment

Allocation

N/A

Interventional model

Single Group Assignment

Masking

None (Open label)

1 participants in 1 patient group

Single subject case study
Experimental group
Treatment:
Device: Virtual reality gaming

Trial contacts and locations

1

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Central trial contact

Megan Carpenter, OTD; Jason Vice, PhD

Data sourced from clinicaltrials.gov

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