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The Effects of VR Interactive Games on Balance and Quality of Life Enhancement for Elderly in the Community

T

Taipei Medical University

Status

Completed

Conditions

Virtual Reality

Treatments

Device: VR interactive games

Study type

Interventional

Funder types

Other

Identifiers

NCT06539065
N202210004

Details and patient eligibility

About

The goal of this clinical trial is to learn about the effectiveness of the incorporating VR interactive games into exercise courses of the elderly in the community.The main questions It aims to answer are: can It improve their balance ability and the quality of life.

Participants will receive a Twelve-week intervention of 36 sessions using VR interactive games in their exercise prescription, While the control group will follow the original iInstructor-led exercise intervention as the course content.

Full description

Both groups will undergo three sessions per week, one hour per session, for a total of 12 weeks and 36 sessions of intervention. Before and after competing all sessions, the effectiveness of this intervention will be assessed.

Some physical assessments will be done by all participants such as 2-minute step, right chair sit and reach, left chair sit and reach to compare if any difference between two groups. and participants will do a questionaire to evaluate the psychological and environmental quality of life.

Enrollment

63 patients

Sex

All

Ages

65+ years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  1. Aged 65 or above
  2. Capable of communicating in Mandarin or Taiwanese, and willing to participate in interviews or complete questionnaires
  3. Free of mobility impairments

Exclusion criteria

  1. Stroke with sequelae of mobility impairments
  2. Parkinson's disease
  3. Motor neurone disease
  4. Severe Cardio-vascular disease
  5. Degenerative joint disease with flare-ups in past three months
  6. With a lower limb joint surgery in past 3 months
  7. Vertigo

Trial design

Primary purpose

Health Services Research

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

63 participants in 2 patient groups

VR group
Experimental group
Description:
The experimental group received a twelve-week intervention of 36 sessions using VR interactive games in their exercise prescription
Treatment:
Device: VR interactive games
Non-VR group
No Intervention group
Description:
control group followed the original instructor-led exercise intervention as the course content.

Trial documents
1

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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