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The Efficacy of Balance Gaming as an Adjunct to Vestibular Rehabilitation Therapy

University Health Network, Toronto logo

University Health Network, Toronto

Status

Terminated

Conditions

Vestibular Diseases
Disturbance; Balance, Labyrinth

Treatments

Other: Use of Nintendo Wii Balance Gaming system

Study type

Interventional

Funder types

Other

Identifiers

NCT01305278
UHN-TGH-NO-0004

Details and patient eligibility

About

Patients with a unilateral vestibular loss often complain of dizziness and imbalance. Movement usually increases these symptoms often resulting in patients avoiding these movements, causing further limitations in their activities of daily living. Vestibular Rehabilitation (VR) involves a series of adaptation and balance exercises to improve symptoms of postural stability. There is evidence that stroke patients gain benefit in their rehabilitation from using gaming consoles (Nintendo Wii Balance) and we believe that similar advantages can be shown for balance patients. We plan a 3 arm study. As there is a considerable wait list for VR, the first arm will receive a Wii console and instructions to use it on the wait list and during VR. The second arm will receive a Wii console and instructions at the end of the waiting list and will use it during VR only and the control group will receive no Wii. All will spend the same time on the wait list and will receive identical assessments and VR

Full description

None required

Enrollment

7 patients

Sex

All

Ages

18+ years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Unilateral vestibular loss
  • Uncompensated
  • Present for >6 months

Exclusion criteria

  • Age <18 years

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

7 participants in 3 patient groups

Control
No Intervention group
Description:
No Wii balance gaming undertaken
Wii during vestibular rehab only
Active Comparator group
Description:
To start Wii Balance Gaming from the beginning of vestibular rehabilitation.
Treatment:
Other: Use of Nintendo Wii Balance Gaming system
Wii whilst on waiting list and rehab
Active Comparator group
Description:
Wii Balance Gaming whilst on waiting list for vestibular rehabilitation. To continue with Wii Balance Gaming until end of vestibular rehabilitation.
Treatment:
Other: Use of Nintendo Wii Balance Gaming system

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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