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The Evaluation of a School Climate Videogame Intervention

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Yale University

Status

Completed

Conditions

Self Efficacy
Cognitive Reappraisal

Treatments

Device: videogame
Behavioral: School Climate Assessment Survey

Study type

Interventional

Funder types

Other

Identifiers

NCT04025294
2000026033

Details and patient eligibility

About

A randomized control trial of a videogame intervention to assess and improve school climate.

Full description

To assess the acceptability and preliminary efficacy of a videogame intervention designed to teach teens the skills in restructuring thoughts and then empowering them to take action and improve their school climate.

For this project, the play2PREVENT Lab aims to assess the acceptability and preliminary efficacy of a videogame intervention designed to teach teens the skills in restructuring thoughts and then empowering them to take action and improve their school climate. Program and school staff will enroll participants between the ages of 14-19 years old to play our videogame during their after school programs. Before and after gameplay, participants will answer assessment questions related to self-efficacy, cognitive reappraisal, and dimensions of school climate. Questions will also assess participants' feedback on the videogame. Students not randomly assigned to the videogame intervention will only respond to assessment questions. The data will be transmitted electronically via Qualtrics data collection platform to the Lab for further analysis.

Enrollment

100 patients

Sex

All

Ages

14 to 19 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Must be a current high school student
  • English-speaking
  • Willing to provide minor assent
  • Willing to provide parental consent (if under 18 years old)
  • Willing to play/use the game/tool for about 45 minutes to 1 hour after school
  • Willing to answer questions about their experiences in playing the game, questions around school climate, and questions around self-efficacy on an iPad for about 30 minutes
  • Willing to participate in an optional focus group for about 30 minutes

Exclusion criteria

  • Those that do not meet the criteria above

Trial design

Primary purpose

Prevention

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

100 participants in 2 patient groups

Students playing videogame
Experimental group
Description:
The experimental group will consist of our videogame intervention including the five mini-games.
Treatment:
Device: videogame
Students receiving school climate assessment
Active Comparator group
Description:
The control group differs from the experimental group as it includes the school climate assessment tool but excludes the mini-games
Treatment:
Behavioral: School Climate Assessment Survey

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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