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The Hand Functions In Cerebral Palsy

B

Bursa Uludag University

Status

Completed

Conditions

Hand Functions
Cerebral Palsy

Treatments

Other: TT+CIMT
Other: TT
Other: TT+CIMT+VR

Study type

Interventional

Funder types

Other

Identifiers

NCT05988944
CIMT vs VR

Details and patient eligibility

About

The hand motor functions are very important in the daily life activities, educational, and social participation of children. Losing The hand motor functions limit these activities and participation. Constraint-induced movement therapy (CIMT) or virtual reality (VR) therapy has often been preferred to improve the hand's motor functions.

Full description

CIMT and VR are used to improve the motor functions of the hand in cerebral palsy (CP). The aim of this study was to compare the effects of CIMT-VR use and only CIMT use on hand functions in children with hemiparetic cerebral palsy. Hand function and performance were evaluated with the Jebsen-Taylor and Moberg pick-up tests. All evaluations were made twice; before the first therapy and after six weeks. Children with hemiparetic CP were divided into three groups randomly (Traditional techniques (TT), TT+CIMT, and TT+CIMT+VR).

Enrollment

45 patients

Sex

All

Ages

8 to 18 years old

Volunteers

No Healthy Volunteers

Inclusion and exclusion criteria

The inclusion criteria of the study were determined to be

  • aged 8 to 18 years,
  • diagnosed with hemiparetic CP,
  • being level 2 or 3 according to the gross motor function measurement scale and the manual ability classification system.

The exclusion criteria of the study were,

  • severe cognitive dysfunction that rendered them unable to perform simple tasks (e.g., reaching, grasping),
  • having pharmacologic medicine for spasticity,
  • having botulinum toxin A injections in the last 6 months,
  • having upper extremity surgery,
  • having visual and/or auditory problems which affect therapy or evaluation.

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

45 participants in 3 patient groups

Traditional techniques
Active Comparator group
Description:
TT was planned according to the child's hand that was needed. Neurodevelopmental facilitation techniques (Bobath therapy), stretching, and grasping types (cylindrical, spherical, hook, key, fingertip, lateral) were used in hands therapy for 45 minutes two days in a week for all children who were accepted to participate in this study.
Treatment:
Other: TT
traditional therapy with constraint induced movement therapy
Experimental group
Description:
The sling was put on the child's non-paretic arm to apply CIMT. The around of the sling was sewn except the elbow and secured snugly to the trunk with a waist strap to prevent assisting the affected hand during the application of CIMT. However, children with CP who were in the this group used the sling for three hours in daily activity, playing, etc. at home. The CIMT was given as a home program and monitorization was done by the follow-up form every week with no therapy during the weekend.
Treatment:
Other: TT+CIMT
traditional therapy with constraint induced movement therapy and virtual reality
Experimental group
Description:
After the TT session, a child with CP used the sling for 45 minutes at the rehabilitation center with VR therapy. VR therapy with CIMT was used in hands therapy for 45 minutes at two days a week after TT. During the VR therapy, the child was encouraged verbally to play X-box.The X-box Kinect 360 (by the Microsoft corporation) was used for VR therapy. It has a kinetic sensor that perceives the movement of the child with CP. The child's movement can be seen through the monitor in real time. VR does not need special buttons to play. Therefore, a child with CP who had impaired fine motor skills and dexterity can play easily.
Treatment:
Other: TT+CIMT+VR

Trial contacts and locations

1

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Central trial contact

Cetin Sayaca, Assoc. Prof.

Data sourced from clinicaltrials.gov

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