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The aim of this randomized controlled trial was to evaluate the effect of a digital game-based learning activity on students' learning of interventions to prevent surgical site infections.This study will seek answers to the following questions:
Is digital game-based learning activity effective in students' learning process? Is the traditional method of theoretical lecturing effective in the learning process? What is the effect of students' learning methods on their motivation? The researchers will compare the group with the theoretical lecture to see the effectiveness of the digital game-based learning activity.
Participants will be divided into 3 groups. In the first group, the level of learning interventions to prevent surgical site infections with digital game-based learning activity will be evaluated with pre-test and post-test In the second group, the level of learning the theoretical course and interventions to prevent surgical site infections will be evaluated with pre-test and post-test.
The control group will be evaluated only with the pre-test post-test without any intervention.
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Having a cell phone, computer or tablet device.
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75 participants in 3 patient groups
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Central trial contact
hatice a akaltun
Data sourced from clinicaltrials.gov
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