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The Impact of Exergame on User Health

C

Chang Gung University

Status

Completed

Conditions

Impact of Exergame Use on User Health

Treatments

Device: Xbox 360

Study type

Interventional

Funder types

Other

Identifiers

NCT02129023
CMRPD3D0021

Details and patient eligibility

About

The purpose of this study is to examine whether exergame use can improve user health, in terms of physical fitness, self-rated mental health and physical health, and favorable attitude, strong intention, and actual behavior of future exercise. Moreover, this study also examines whether past exercise moderates the impact of exergame use on user health.

Full description

The main hypotheses are:

H1: Compared with the control group participants (who do not use exergame) the experimental group participants (who use exergame) have better change in physical fitness. The difference between these two groups in the amount of change is negatively related to past exercise.

H2: Compared with the control group participants (who do not use exergame) the experimental group participants (who use exergame) have better change in (a) mental health and (b) physical health after the intervention. The difference between these two groups in the amount of change is negatively related to past exercise.

H3: Compared with the control group participants (who do not use exergame) the experimental group participants (who use exergame) have better change in (a) attitude, (b) intention and (c) behavior of doing another exercise in the future. The difference between these two groups in the amount of change is negatively related to past exercise.

Enrollment

116 estimated patients

Sex

All

Ages

20+ years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • junior and senior undergraduate student
  • senior graduate student

Exclusion criteria

  • asthma
  • high myopia
  • anemia
  • vertigo
  • cardiopathy
  • hypertension
  • unstable of intracranial pressure and blood pressure
  • cardiac arrhythmia
  • heart failure
  • angor pectoris
  • injury of vertebra
  • ankylosing spondylitis
  • hereditary cardiac arrhythmia
  • musculoskeletal system injury
  • glaucoma
  • psychiatric disorders

Trial design

Primary purpose

Health Services Research

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Double Blind

116 participants in 2 patient groups

exergame
Experimental group
Description:
Participants were asked to use exergame (Xbox 360) half hour for three times per week in the 12-week study period.
Treatment:
Device: Xbox 360
control
No Intervention group
Description:
Participants were not asked to use exergames.

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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