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The Impact of Virtual Reality and Kaleidoscope in Children During Vaccination

E

Ege University

Status

Completed

Conditions

Fear
Pediatric Patient
Pain
Virtual Reality
Nursing Caries

Treatments

Procedure: Kaleidoscope
Procedure: VR

Study type

Interventional

Funder types

Other

Identifiers

NCT06112600
E-79593712-799

Details and patient eligibility

About

This study was designed to examine the effects of using virtual reality and kaleidoscope during routine vaccination in children aged 48 months on pain, fear, and anxiety. Children aged 48 months who were to receive the measles-mumps-rubella vaccine were randomized into three groups. Accordingly, the study sample consisted of a virtual reality group with 42 children, a kaleidoscope group with 42 children, and a control group with 42 children, totaling 126 children. Fear and pain were evaluated by both the researcher and the child before and after the procedure. Anxiety was assessed by the child after the procedure. The Wong Baker Faces Pain Rating Scale was used for pain, the Children's Fear Scale for fear, and the Child Anxiety Scale-State Version for anxiety.

Enrollment

126 patients

Sex

All

Ages

48 to 48 months old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • being 48 months
  • being conscious (with the ability to communicate).

Exclusion criteria

  • Having a physical and psychological condition that prevents them from wearing glasses to view VR;
  • Having a visual problem
  • Having mental or physical disabilities
  • Taking any analgesics, sedatives, or anticonvulsants in the past 24 hours
  • Having chronic or life-threatening disease
  • Refusing the VR or kaleidoscope intervention during vaccine injection.

Trial design

Primary purpose

Supportive Care

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

126 participants in 3 patient groups

Control Group
No Intervention group
Description:
No attention-diverting method was applied to the children in this group and routine vaccination was administered.
Virtual Reality group
Experimental group
Description:
The VR group received a VR application using the Oculus Quest 2 while being vaccinated.
Treatment:
Procedure: VR
Kaleidoscope group
Experimental group
Description:
In the Kaleidoscope group, children were given a kaleidoscope toy while being vaccinated.
Treatment:
Procedure: Kaleidoscope

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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