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The Use of Virtual Reality (VR) and the Change in Emotion in Hong Kong Elders

The Chinese University of Hong Kong logo

The Chinese University of Hong Kong

Status

Completed

Conditions

Emotions
Virtual Reality

Treatments

Device: Virtual Reality
Behavioral: Inter-generation interaction

Study type

Interventional

Funder types

Other

Identifiers

NCT03799042
CUHKHKT0818

Details and patient eligibility

About

Virtual Reality (VR) is a technology that combines virtual technology and real-world scenario. In recent years, more and more neuroscience and psychology scientists utilised VR technology in their research. In Hong Kong, many of the community-dwelling elders are immobile. Long-term homestay may negatively affect the emotional state. Measuring the emotional change after administration of VR may prove it as an alternative tool for emotion intervention.

The primary objective is to compare the improvement in the emotional changes between intergeneration interaction and the use of VR technology.

The secondary objective is to evaluate the side effect after using VR technology.

This is a randomized, open label-controlled trial with a crossover design. The subject will be randomized in a ratio of 1:1 into two different intervention groups, the VR group and the Intergeneration Interaction group. After 2 weeks of washout period, the VR group will receive Intergeneration Interaction and vice versa. The intervention phases last approximately 2 hours. The change in the emotional state will be assessed using the Positive and Negative Affect Scale. Any adverse event that causes by the VR will be recorded using the Simulator Sickness Questionnaire(SSQ).

This trial is the first study in Hong Kong to investigate the change of emotional state after the administration of VR technology, targeting community-dwelling elders in Hong Kong.

Enrollment

236 patients

Sex

All

Ages

50 to 99 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Native Cantonese Speaker

Exclusion criteria

Trial design

Primary purpose

Other

Allocation

Randomized

Interventional model

Crossover Assignment

Masking

None (Open label)

236 participants in 2 patient groups

Vitural Reality
Experimental group
Description:
Virtual Reality 3D glass
Treatment:
Device: Virtual Reality
Inter-generation interaction
Active Comparator group
Description:
Elders-teenager interaction
Treatment:
Behavioral: Inter-generation interaction

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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