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Training Balance Control in Children With Cerebral Palsy Using Virtual Reality Games

U

University Ghent

Status

Completed

Conditions

Cerebral Palsy, Spastic

Treatments

Other: Balance rehabilitation using X-box One & Kinect

Study type

Interventional

Funder types

Other

Identifiers

NCT03219112
2015/0666 (Other Identifier)
B670201525057

Details and patient eligibility

About

In this study the clinical relevance of the use of commercially available virtual reality games in the rehabilitation of balance will be assessed in children with cerebral palsy. It will be investigated how different commercially available platforms (i.e. Xbox One + Kinect and Nintendo Wii + balance board) will affect the compensations of children with cerebral palsy to preserve their balance. The effect of 1 training session will be assessed as well as the effect of a long-term training of 8 weeks.

Enrollment

30 patients

Sex

All

Ages

8 to 12 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  1. children diagnosed with cerebral palsy (spastic type)
  2. age: 8-11 years and 11 months
  3. bilateral CP (diplegia) & unilateral CP (hemiplegia)
  4. GMFCS level 1 & 2
  5. able to independently stand still for 2 minutes
  6. sufficient cooperation to participate in the measurements and training

Exclusion criteria

  1. No informed consent
  2. surgery of the lower limbs that affects mobility
  3. Botulinum-toxin A treatment within 6 months prior to inclusion in the study
  4. vestibular deficits, benign vertigo, ADHD or instable epilepsia

For typically developing children:

Inclusion criteria;

  1. age: 8-11 years and 11 months
  2. no history of neurologic, musculoskeletal or other impairments that could affect mobility

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

None (Open label)

30 participants in 2 patient groups

Intervention
Experimental group
Description:
15 cp children + 10 typically developing children (anticipated) Will have 8 weeks VR training Will have 1 VR training session
Treatment:
Other: Balance rehabilitation using X-box One & Kinect
Control
No Intervention group
Description:
15 cp children (anticipated) Will not have 8 weeks of VR training Will not have 1 VR training session

Trial contacts and locations

1

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Data sourced from clinicaltrials.gov

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