ClinicalTrials.Veeva

Menu

Training Cognitive Control Processes in Older Adults

Columbia University logo

Columbia University

Status

Completed

Conditions

Neurologic Manifestations
Neurobehavioral Manifestations

Treatments

Behavioral: Video game based training

Study type

Interventional

Funder types

Other

Identifiers

NCT00586638
AAAC6151

Details and patient eligibility

About

Control processes are classes of brain activity that initiate, coordinate, synchronize, and regulate elemental cognitive functions for the conduct of goal-directed behavior. The proposed research investigates whether exposure to a computer-based training protocol designed to enhance cognitive control processes will improve cognitive performance in healthy older adults.

Full description

The proposed research investigates whether exposure to a computer-based training protocol designed to enhance cognitive control processes will improve cognitive performance in healthy older adults. Cognitively normal adults aged 60-75 will be randomized into three experimental groups: 1) Video game play with training strategy; 2) Video game play without training strategy (Active Control); 3) Minimal contact (Passive Control). Subjects in Groups 1 and 2 will be instructed to play the complex, high-demand video game, Space Fortress, for 36 one-hour sessions over 12 weeks. Subjects in Group 3 will receive all assessments but will not play the computer game.

Enrollment

60 patients

Sex

All

Ages

60 to 75 years old

Volunteers

Accepts Healthy Volunteers

Inclusion criteria

  • Age 60-75
  • Willingness to adhere to training protocol
  • Adequate English proficiency

Exclusion criteria

  • Known history of cognitive impairment, dementia, stroke, seizure disorder, or other neuropsychiatric condition judged to impact cognitive performance
  • Taking medications known to influence cognitive performance
  • Sensory (e.g. visual, auditory) or physical (e.g. severe arthritic, orthopedic, neurologic) impairment incompatible with use of a standard computer workstation.
  • Enrolled in a concurrent study that could affect the outcome of this study

Trial design

60 participants in 3 patient groups

1
Experimental group
Description:
Video Game play with training strategy
Treatment:
Behavioral: Video game based training
2
Active Comparator group
Description:
Video game play without training strategy
Treatment:
Behavioral: Video game based training
3
No Intervention group
Description:
Minimal contact control

Trial contacts and locations

1

Loading...

Data sourced from clinicaltrials.gov

Clinical trials

Find clinical trialsTrials by location
© Copyright 2026 Veeva Systems