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Upper Extremity Rehabilitation With Virtual Reality in Parkinson's Disease Patients

R

Ramazan KURUL

Status

Enrolling

Conditions

Neurological Rehabilitation
Upper Extremity Dysfunction
Parkinson Disease
Virtual Reality

Treatments

Other: Conventional physiotherapy
Other: Upper extremity position matching exercises in virtual reality

Study type

Interventional

Funder types

Other

Identifiers

NCT06147726
AIBU-FTR-BENLI-005

Details and patient eligibility

About

Upper extremities are the first part of the body to be affected by Parkinson's disease. Although studies have shown that virtual reality-assisted rehabilitation methods are effective on gait and balance, studies on their use for upper extremity rehabilitation are limited. For this reason, the aim of the project is to examine whether virtual reality supported upper extremity position matching exercises, which will be specially prepared according to joint ranges of motion, will provide functional improvement in the upper extremities of individuals with Parkinson's disease.

Full description

Parkinson's disease (PD) is a neurodegenerative disorder characterized by motor disorders. Difficulties in using the upper limbs caused by these motor impairments are common with the disease. Upper limb motor impairments in PD include slowness of movement, difficulties in performing sequential tasks and limitations in upper limb function. Studies show that the upper extremities are usually the most affected body region in the early stages of PD. Despite this, the number of rehabilitation methods that can be used for upper extremity rehabilitation is limited. Impairments in upper extremity motor function constitute a leading problem in the lives of individuals with PD by affecting their ability to perform activities of daily living. Virtual reality applications stand out as an innovative approach in neurorehabilitation. Previous studies have reported positive effects of virtual reality on gait function and balance in PD. However, the number of studies designed with virtual reality for the upper limb is limited. Therefore, this project aims to fill the gap in the literature by examining the effectiveness of virtual reality-based rehabilitation in PD with a particular focus on upper extremity motor function and proprioception.

Enrollment

24 estimated patients

Sex

All

Volunteers

No Healthy Volunteers

Inclusion criteria

  • Accepting to participate in the research
  • Being diagnosed with Parkinson's Disease by a neurologist
  • Continuing anti-parkinsonian medication
  • Hoehn-Yahr (H-Y) stage 3 and below
  • Ability to walk independently
  • To have full range of motion in shoulder abduction and elbow extension movements

Exclusion criteria

  • Presence of additional neurological diseases other than Parkinson's Disease
  • Scores below 21 on the Montreal Cognitive Assessment Scale
  • Change in medication dosage in the last 1 month
  • Severe visual impairment or complete hearing impairment in both ears
  • Having a rheumatologic, musculoskeletal, etc. disease that may affect upper extremity functions
  • The occurrence of severe tremors or dyskinesias due to the end of the drug dose
  • Failing the Titmus butterfly test

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

24 participants in 2 patient groups

VR group
Active Comparator group
Description:
group to receive virtual reality supported upper extremity rehabilitation in addition to conventional physiotherapy
Treatment:
Other: Upper extremity position matching exercises in virtual reality
Other: Conventional physiotherapy
Control group
Active Comparator group
Description:
The group that will receive conventional physiotherapy for the total treatment time of the VR group
Treatment:
Other: Conventional physiotherapy

Trial contacts and locations

1

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Central trial contact

Muhammed NUR OGUN, MD

Data sourced from clinicaltrials.gov

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