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Use of Virtual Reality Games for the Treatment of Balance and Reducing the Occurrence of Falls in Patients After Stroke

P

Pedreira, Érika, M.D.

Status

Completed

Conditions

Stroke

Treatments

Other: Virtual Reality
Other: Conventional

Study type

Interventional

Identifiers

NCT02475083
EP-13-RV

Details and patient eligibility

About

The aim of this study was to investigate the therapeutic effect of virtual reality associated with conventional physiotherapy on balance during gait and the occurrence of falls in patients after stroke.

Full description

Randomized clinical trial conducted with patients of both sexes with hemiparesis after stroke of 18 to 65 years. They excluded those who had less than six months of injury, with sensory or perceptual deficit. Patients included were randomized into two groups, a treatment group, which conducted rehabilitation with virtual reality associated with conventional physical therapy and the control group that performed only conventional physiotherapy. Randomization was done by a computer program in blocks, by a third person, respecting the allocation concealment. After selection and randomization, patients were evaluated at baseline, when they were collected demographic and clinical data, investigated the occurrence of falls in the three months prior to evaluation and rated the balance in motion using the Dynamic Gait Index (DGI). Patients were followed for 20 physiotherapy sessions, visits twice a week for an hour each. The assessment of the balance and the investigation of the occurrence of falls were repeated at the end of treatment, which occurred on average three months after the start of the intervention, by the same examiner, who remained blind to the group that the patient belonged.

Enrollment

30 patients

Sex

All

Ages

18 to 65 years old

Volunteers

No Healthy Volunteers

Inclusion criteria

  • patients of both sexes with hemiparesis after stroke of 18 to 65 years.

Exclusion criteria

  • less than 6 months of injury with sensory or perceptual deficit.

Trial design

Primary purpose

Treatment

Allocation

Randomized

Interventional model

Parallel Assignment

Masking

Single Blind

30 participants in 2 patient groups

Virtual Reality Group
Experimental group
Description:
Rehabilitation with virtual reality using games with balance training goal.
Treatment:
Other: Conventional
Other: Virtual Reality
Conventional Group
Active Comparator group
Description:
Conventional physiotherapy with exercises for balance training.
Treatment:
Other: Conventional

Trial contacts and locations

0

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Data sourced from clinicaltrials.gov

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